StatMigrationTargetsMessage

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Revision as of 01:48, 1 June 2007 by Spety (Talk | contribs) (Struct)

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Struct


SHORT Operand
INT Opcode
INT Health Target
INT Strength Target
INT Constitution Target
INT Action Target
INT Quickness Target
INT Stamina Target
INT Mind Target
INT Focus Target
INT Willpower Target
INT Points Remaining

Variable Descriptions


Opperand_Count = 9

Opcode = EFAC38C4


  • Unknown shorts
These effect the target value, and remaining points of the window.
They are ALL SIGNED SHORTS.
The first two, affect health, the next two, constitution etc until the last 10
The last 10 also effect the numbers, but they start over, the first affects health, the second con, etc.
So the variables effecting each value are the two shorts in the first set, then one short in the second set.
I think this has something to do with, target value, total points, and remaining points.
Also, the values in the client from these shorts appear to be shifted left 8 bits, I have no idea why.
  • General notes on stat migration
This packet will open the window no-matter what, yet it will not be correct.
You must click on the stat migration button once before each time you send this packet, if you don't, the window will have the wrong numbers, none of the sliders/buttons will work, and the only way to close it is to press the stat migration button.
It is still completely unknown how you get the client to request for this packet.

Stat info based on species

Tags


S→C This packet originates on the server.

25% This packet has been partially reversed.


Sample Code


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Sample Packet

Insert Sample Packet Here...