Difference between revisions of "Throw Trap Experience (Game Mechanics)"

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Experience is dependent on the CL of the mob that is being trappedEach CL has a fixed amount of exp for a mob of that CL. Below is a chart listing known trapping exp values and values that have been extrapolated using patterns observed from the known values.
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Trapping creatures gives Trapping experience and the amount of experience given is based solely on the challenge level of the creature that is harvestedThe experience for these values are fixed for each CL through using the calculated value at the [[Creature Factor (Game Mechanics)|Creature Factor]] attribute and harvesting from two different mobs of the same CL will give the same experience.  The experience cap for trapping is set at 2000.
 
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==Source References==
 
==Source References==

Latest revision as of 21:12, 3 September 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

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Game Mechanics

Trapping creatures gives Trapping experience and the amount of experience given is based solely on the challenge level of the creature that is harvested. The experience for these values are fixed for each CL through using the calculated value at the Creature Factor attribute and harvesting from two different mobs of the same CL will give the same experience. The experience cap for trapping is set at 2000.

Source References

Source Source in Context