UpdatePostureMessage

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Revision as of 22:52, 8 January 2008 by Snow (Talk | contribs) (Variable Descriptions)

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Server Packet - UpdatePostureMessage (0BDE6B41)

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Struct


SHORT Operand_Count
INT Opcode
BYTE PostureID
LONG ObjectID

Variable Descriptions


Opperand_Count = 3

Opcode = 0BDE6B41


  • PostureID:
This is the ID of the posture type you wish to change the object to. Please reference the Posture ID list for available options.
Name ID
Invalid -1
Standing 0
Sneaking 1
Walking 2
Running 3
Kneeling 4
CrouchSneaking 5
CrouchWalking 6
Prone 7
Crawling 8
ClimbingStationary 9
Climbing 10
Hovering 11
Flying 12
LyingDown 13
Sitting 14
SkillAnimating 15
DrivingVehicle 16
RidingCreature 17
KnockedDown 18
Incapacitated 19
Dead 20
Blocking 21
  • ObjectID:
This is the ObjectID you wish to change the posture of.

Tags


S→C This packet originates on the server.

100% This packet has been completely reversed.

Sample Packet

03 00 // Op Count
41 6B DE 0B // UpdatePostureMessage
00 // Posture ID
79 56 90 19 17 00 00 00 // object ID