Difference between revisions of "Vendor Maintenance (Game Mechanics)"

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(Game Mechanics)
(Game Mechanics)
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Vendors require a maintenance fee to continue to operate. This fee is 15 credits every hour. If maintenance fees are not paid then the vendor will gradually begin to 'decay' from a condition score of 100 percent and once it hits zero it will dissapear along with any item that may be on it. Vendors decay at a rate of 1% of their score for every 60min (maintenance cycle).  
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Vendors require a maintenance fee to continue to operate. This fee is 15 credits every hour. If maintenance fees are not paid then the vendor will gradually begin to 'decay' from a condition score of 100 percent and once it hits zero it will dissapear along with any item that may be on it. Vendors decay at a rate of 1% of their score for every 60min (maintenance cycle).  Vendor decay begins only when the vendor has been initialized.
  
 
The player can repair a vendor by the [[media:TerminalVendor8.jpg|Pay Maintenance]] radial on the vendor. Each point of decay costs 30 additional credits added to the maintenance charge for that turn in order to repair it. Vendor decay does not occur until the vendor has been initialized. When a player hits the Pay Maintenance radial, the [[media:TerminalVendor10.jpg|Pay Maintenance Prompt]] appears allowing them to input an amount of credits between 1 and 100,000 to pay into the vendor's maintenance pool. The maintenance pool and vendor condition can be viewed through using the vendor control radial menu and opening up the Status prompt.
 
The player can repair a vendor by the [[media:TerminalVendor8.jpg|Pay Maintenance]] radial on the vendor. Each point of decay costs 30 additional credits added to the maintenance charge for that turn in order to repair it. Vendor decay does not occur until the vendor has been initialized. When a player hits the Pay Maintenance radial, the [[media:TerminalVendor10.jpg|Pay Maintenance Prompt]] appears allowing them to input an amount of credits between 1 and 100,000 to pay into the vendor's maintenance pool. The maintenance pool and vendor condition can be viewed through using the vendor control radial menu and opening up the Status prompt.

Revision as of 05:20, 23 August 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

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Game Mechanics

Vendors require a maintenance fee to continue to operate. This fee is 15 credits every hour. If maintenance fees are not paid then the vendor will gradually begin to 'decay' from a condition score of 100 percent and once it hits zero it will dissapear along with any item that may be on it. Vendors decay at a rate of 1% of their score for every 60min (maintenance cycle). Vendor decay begins only when the vendor has been initialized.

The player can repair a vendor by the Pay Maintenance radial on the vendor. Each point of decay costs 30 additional credits added to the maintenance charge for that turn in order to repair it. Vendor decay does not occur until the vendor has been initialized. When a player hits the Pay Maintenance radial, the Pay Maintenance Prompt appears allowing them to input an amount of credits between 1 and 100,000 to pay into the vendor's maintenance pool. The maintenance pool and vendor condition can be viewed through using the vendor control radial menu and opening up the Status prompt.

Note: With the nge, players can also withdraw maintenance from vendors through using the Withdraw Maintenance radial option and inputting an amount of credits ranging from 1-100,000 into the Withdraw Maintenance Prompt.

Source References

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