Difference between revisions of "Vendor Mood Type Selection SUI (Game Messages)"

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{| align="center"
 
{| align="center"
 
|-
 
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||{{Game Messages}}
 
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== System Messages ==
 
== System Messages ==
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{| align="center"
 
{| align="center"
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{| class="anhsmalltable"
 
{| class="anhsmalltable"
 
|- align="center" style="background-color:#ffffcc;"
 
|- align="center" style="background-color:#ffffcc;"
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples'''
+
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Title'''||'''Description||'''Contents'''||'''Button'''||'''Notes'''||'''Examples'''
|- align="center"
+
|----
||ID Value||/path/goes/here/||filename.stf||internal_command_string||System Message Text||Notes||Examples
+
|vendor_moods_t
 +
|/string/en/
 +
|player_structure.stf
 +
|
 +
|Select Mood
 +
|
 +
|
 +
|
 +
|
 +
|[[Vendor Mood Type Selection SUI 1 (Example)|Example]]
 +
|----
 +
|vendor_moods_d
 +
|/string/en/
 +
|player_structure.stf
 +
|
 +
|
 +
|Select a mood for the vendor to speak with when he barks an advertisement or greets a customer.
 +
|
 +
|
 +
|
 +
|[[Vendor Mood Type Selection SUI 1 (Example)|Example]]
 +
|----
 +
|alert
 +
|/string/en/
 +
|player_structure.stf
 +
|
 +
|
 +
|
 +
|Alert
 +
|
 +
|
 +
|[[Vendor Mood Type Selection SUI 1 (Example)|Example]]
 +
|----
 +
|beckon
 +
|/string/en/
 +
|player_structure.stf
 +
|
 +
|
 +
|
 +
|Beckon
 +
|
 +
|
 +
|[[Vendor Mood Type Selection SUI 1 (Example)|Example]]
 +
|----
 +
|bow5
 +
|/string/en/
 +
|player_structure.stf
 +
|
 +
|
 +
|
 +
|Bow
 +
|
 +
|
 +
|[[Vendor Mood Type Selection SUI 1 (Example)|Example]]
 +
|----
 +
|bubbly
 +
|/string/en/
 +
|player_structure.stf
 +
|
 +
|
 +
|
 +
|Bubbly
 +
|
 +
|
 +
|[[Vendor Mood Type Selection SUI 1 (Example)|Example]]
 +
|----
 +
|casual
 +
|/string/en/
 +
|player_structure.stf
 +
|
 +
|
 +
|
 +
|Casual
 +
|
 +
|
 +
|[[Vendor Mood Type Selection SUI 1 (Example)|Example]]
 +
|----
 +
|celebrate
 +
|/string/en/
 +
|player_structure.stf
 +
|
 +
|
 +
|
 +
|Celebrate
 +
|
 +
|
 +
|[[Vendor Mood Type Selection SUI 1 (Example)|Example]]
 +
|----
 +
|cheerful
 +
|/string/en/
 +
|player_structure.stf
 +
|
 +
|
 +
|
 +
|Cheerful
 +
|
 +
|
 +
|[[Vendor Mood Type Selection SUI 1 (Example)|Example]]
 +
|----
 +
|dignified
 +
|/string/en/
 +
|player_structure.stf
 +
|
 +
|
 +
|
 +
|Dignified
 +
|
 +
|
 +
|[[Vendor Mood Type Selection SUI 1 (Example)|Example]]
 +
|----
 +
|earnest
 +
|/string/en/
 +
|player_structure.stf
 +
|
 +
|
 +
|
 +
|Earnest
 +
|
 +
|
 +
|[[Vendor Mood Type Selection SUI 1 (Example)|Example]]
 +
|----
 +
|ecstatic
 +
|/string/en/
 +
|player_structure.stf
 +
|
 +
|
 +
|
 +
|Ecstatic
 +
|
 +
|
 +
|[[Vendor Mood Type Selection SUI 1 (Example)|Example]]
 +
|----
 +
|encouraging
 +
|/string/en/
 +
|player_structure.stf
 +
|
 +
|
 +
|
 +
|Encouraging
 +
|
 +
|
 +
|[[Vendor Mood Type Selection SUI 1 (Example)|Example]]
 +
|----
 +
|enthusiastic
 +
|/string/en/
 +
|player_structure.stf
 +
|
 +
|
 +
|
 +
|Enthusiastic
 +
|
 +
|
 +
|[[Vendor Mood Type Selection SUI 1 (Example)|Example]]
 +
|----
 +
|exuberant
 +
|/string/en/
 +
|player_structure.stf
 +
|
 +
|
 +
|
 +
|Exuberant
 +
|
 +
|
 +
|[[Vendor Mood Type Selection SUI 1 (Example)|Example]]
 +
|----
 +
|friendly
 +
|/string/en/
 +
|player_structure.stf
 +
|
 +
|
 +
|
 +
|Friendly
 +
|
 +
|
 +
|[[Vendor Mood Type Selection SUI 1 (Example)|Example]]
 +
|----
 +
|happy
 +
|/string/en/
 +
|player_structure.stf
 +
|
 +
|
 +
|
 +
|Happy
 +
|
 +
|
 +
|[[Vendor Mood Type Selection SUI 1 (Example)|Example]]
 +
|----
 +
|joyful
 +
|/string/en/
 +
|player_structure.stf
 +
|
 +
|
 +
|
 +
|Joyful
 +
|
 +
|
 +
|[[Vendor Mood Type Selection SUI 1 (Example)|Example]]
 +
|----
 +
|playful
 +
|/string/en/
 +
|player_structure.stf
 +
|
 +
|
 +
|
 +
|Playful
 +
|
 +
|
 +
|[[Vendor Mood Type Selection SUI 1 (Example)|Example]]
 +
|----
 +
|polite
 +
|/string/en/
 +
|player_structure.stf
 +
|
 +
|
 +
|
 +
|Polite
 +
|
 +
|
 +
|[[Vendor Mood Type Selection SUI 1 (Example)|Example]]
 +
|----
 +
|respectful
 +
|/string/en/
 +
|player_structure.stf
 +
|
 +
|
 +
|
 +
|Respectful
 +
|
 +
|
 +
|[[Vendor Mood Type Selection SUI 1 (Example)|Example]]
 +
|----
 +
|sincere
 +
|/string/en/
 +
|player_structure.stf
 +
|
 +
|
 +
|
 +
|Sincere
 +
|
 +
|
 +
|[[Vendor Mood Type Selection SUI 1 (Example)|Example]]
 +
|----
 +
|warm
 +
|/string/en/
 +
|player_structure.stf
 +
|
 +
|
 +
|
 +
|Warm
 +
|
 +
|
 +
|[[Vendor Mood Type Selection SUI 1 (Example)|Example]]
 +
|----
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|cancel
 +
|
 +
|[[Vendor Mood Type Selection SUI 1 (Example)|Example]]
 +
|----
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|Ok
 +
|
 +
|[[Vendor Mood Type Selection SUI 1 (Example)|Example]]
 +
 
 
|}
 
|}
 
|}
 
|}

Latest revision as of 21:49, 21 August 2009




Game Messages - Message Category

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Description

Template (Game Messages)

Related Tags

25% This document has been partially completed.

Game Messages This document refers to internal SWG Messages.

System Messages

ID Path Filename Trigger Title Description Contents Button Notes Examples
vendor_moods_t /string/en/ player_structure.stf Select Mood Example
vendor_moods_d /string/en/ player_structure.stf Select a mood for the vendor to speak with when he barks an advertisement or greets a customer. Example
alert /string/en/ player_structure.stf Alert Example
beckon /string/en/ player_structure.stf Beckon Example
bow5 /string/en/ player_structure.stf Bow Example
bubbly /string/en/ player_structure.stf Bubbly Example
casual /string/en/ player_structure.stf Casual Example
celebrate /string/en/ player_structure.stf Celebrate Example
cheerful /string/en/ player_structure.stf Cheerful Example
dignified /string/en/ player_structure.stf Dignified Example
earnest /string/en/ player_structure.stf Earnest Example
ecstatic /string/en/ player_structure.stf Ecstatic Example
encouraging /string/en/ player_structure.stf Encouraging Example
enthusiastic /string/en/ player_structure.stf Enthusiastic Example
exuberant /string/en/ player_structure.stf Exuberant Example
friendly /string/en/ player_structure.stf Friendly Example
happy /string/en/ player_structure.stf Happy Example
joyful /string/en/ player_structure.stf Joyful Example
playful /string/en/ player_structure.stf Playful Example
polite /string/en/ player_structure.stf Polite Example
respectful /string/en/ player_structure.stf Respectful Example
sincere /string/en/ player_structure.stf Sincere Example
warm /string/en/ player_structure.stf Warm Example
cancel Example
Ok Example