Difference between revisions of "Vendor Placement Initialization & Removal (Game Mechanics)"

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== Vendor Removal ==
 
== Vendor Removal ==
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Vendors can be removed (destroyed) by clicking on the Vendor Control radial menu and selecting the [[media:NPCVendor6.jpg|Remove Vendor]] radial option. When a player does this, they are [[media:TerminalVendor13.jpg|Prompted]] and asked whether or not they wish to remove the vendor. Upon choosing yes, the vendor is then removed from the game world along with any contents it may have.
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Note: Post Pre-cu, SOE has added another step to this process involving [[media:TerminalVendor14.jpg|entering a serial code]], presumably as an added layer to protect players from destroying their vendors with items.
  
 
==Source References==
 
==Source References==

Revision as of 03:45, 22 August 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Vendor Placement

After a vendor is created, it is placed into the player's inventory as an object. In this state a vendor itself cannot be sold on the bazaar, to other vendors nor be traded to other players. Vendors may only be kept in the player's top level inventory, and Cannot Be Transferred to containers like the bank or kept in backpacks (even if equipped), chests etc. To place the vendor into a building, the player must click on the vendor object radial menu and select the Drop radial option. This will drop the vendor at the player's current location if the player has administrative rights to the building and if the player has sufficient Vendors skill modifiers to be able to place the vendor.

When a vendor is dropped it always auto-faces due north direction according to the planet maps compass. Players have the option of rotating the vendor by opening up the Rotate radial menu and choosing from one of the 2 options available: Rotate Left, Rotate Right. Each choice will rotate the vendor in 90 degree increments positively or negative. Left rotation moves the vendor counter clockwise from its current position by -90 degrees. Right rotation moves the vendor in a clockwise direction by +90 degrees. Optionally, players may use the /rotatefurniture command to send coordinates manually.

Players are allowed to rotate the vendor so long as the vendor has not been initialized. Once initialized, the vendor cannot be moved around.


Note: With the NGE, soe removed the rotate radial option from vendors and therefore the only method for rotating the vendor at this time is through the /rotatefurniture command. Also note that on the nge, players can /rotate vendors even after they have been initialized.

Vendor Initialization

Once the vendor has been dropped, the player can initialize the vendor by checking the Initialize Vendor radial option on the Vendor Control radial menu. Initialization is the final intermediate step before allowing a player to begin managing items with their vendor. Until a vendor has been initialized, a player cannot add items to it.


Vendor Removal

Vendors can be removed (destroyed) by clicking on the Vendor Control radial menu and selecting the Remove Vendor radial option. When a player does this, they are Prompted and asked whether or not they wish to remove the vendor. Upon choosing yes, the vendor is then removed from the game world along with any contents it may have.

Note: Post Pre-cu, SOE has added another step to this process involving entering a serial code, presumably as an added layer to protect players from destroying their vendors with items.

Source References

Source Source in Context