Difference between revisions of "VerifyPlayerNameResponseMessage"

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m (Unprotected "VerifyPlayerNameResponseMessage": Article is complete)
 
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__NOTOC__
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{{PageHeader|Server Packet|VerifyPlayerNameResponseMessage (F4C498FD)}}
 
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{| border="0" width="90%" cellpadding=6
 
{| border="0" width="90%" cellpadding=6
 
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===Struct===
 
===Struct===
 
----
 
----
 
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{| align="center"
 +
|-
 +
||
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
|{{short}}||'''Operand Count'''
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|{{short}}||'''Op Count'''
 
|-
 
|-
 
|{{int}}||'''Opcode'''
 
|{{int}}||'''Opcode'''
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|-
 
|-
 
|{{int}}||'''Null'''
 
|{{int}}||'''Null'''
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|}
 
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|-
 
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|}
 
|}
 
 
|}
 
|}
 
----
 
 
==Sample Code==
 
----
 
 
<pre>
 
Insert Code Snippet Here...
 
</pre>
 
  
 
==Sample Packet==
 
==Sample Packet==
  
 
<pre>
 
<pre>
Insert Sample Packet Here...
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09  // Op Count
 +
FD 98 C4 F4 // VerifyPlayerNameResponseMessage
 +
01  // Verify Flag
 +
00 00 00 00
 
</pre>
 
</pre>

Latest revision as of 13:26, 28 December 2007

Server Packet - VerifyPlayerNameResponseMessage (F4C498FD)

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Struct


SHORT Op Count
INT Opcode
BYTE Result
INT Null

Variable Descriptions


Opperand_Count = 9

Opcode = F4C498FD


This is used to verify the name of the player that the client is reporting for harassment.

  • Result
0: Verify failed
1: Verify succeed

Tags


S→C This packet originates on the server.

100% This packet has been completely reversed.

Sample Packet

09  // Op Count
FD 98 C4 F4 // VerifyPlayerNameResponseMessage
01  // Verify Flag
00 00 00 00