Difference between revisions of "VerifyPlayerNameResponseMessage"

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(Struct)
 
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{{MissingPacket}}
 
 
{{PageHeader|Server Packet|VerifyPlayerNameResponseMessage (F4C498FD)}}
 
{{PageHeader|Server Packet|VerifyPlayerNameResponseMessage (F4C498FD)}}
 
{| border="0" width="90%" cellpadding=6
 
{| border="0" width="90%" cellpadding=6
Line 47: Line 46:
  
 
<pre>
 
<pre>
09         // Op Count
+
09 // Op Count
 
FD 98 C4 F4 // VerifyPlayerNameResponseMessage
 
FD 98 C4 F4 // VerifyPlayerNameResponseMessage
 
01  // Verify Flag
 
01  // Verify Flag
 
00 00 00 00
 
00 00 00 00
 
</pre>
 
</pre>

Latest revision as of 13:26, 28 December 2007

Server Packet - VerifyPlayerNameResponseMessage (F4C498FD)

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Struct


SHORT Op Count
INT Opcode
BYTE Result
INT Null

Variable Descriptions


Opperand_Count = 9

Opcode = F4C498FD


This is used to verify the name of the player that the client is reporting for harassment.

  • Result
0: Verify failed
1: Verify succeed

Tags


S→C This packet originates on the server.

100% This packet has been completely reversed.

Sample Packet

09  // Op Count
FD 98 C4 F4 // VerifyPlayerNameResponseMessage
01  // Verify Flag
00 00 00 00