Difference between revisions of "Wound Healing (Music) (Skill Modifier)"

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(Formulas)
(Formulas)
 
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Note: Healing modifiers across different professions are not cumulative, they are seperate sources.  Dancer and musician modifiers differ so that a  dancer's healing modifier will not 'stack' with musician.  
 
Note: Healing modifiers across different professions are not cumulative, they are seperate sources.  Dancer and musician modifiers differ so that a  dancer's healing modifier will not 'stack' with musician.  
  
 
+
<pre>
<math>total healed per tick = base healing amount x ((100 + healingmodifier) / 100)</math>
+
total healed per tick = base healing amount x ((100 + healingmodifier) / 100)
<math>\sqrt{2} test</math>
+
</pre>
  
 
== Sources ==
 
== Sources ==

Latest revision as of 02:11, 18 January 2008

Skill Modifier - Wound Healing (Music)

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Description

This skill mod determines how effective you are at healing the Mind/Focus/Willpower wounds of players that are listening to you play music.

Related Tags

75% This document is nearing completion.

Skill Modifier This document is relates to a Skill Modifier.

Heightened Senses This document is related to the Heightened Senses Profession.

Entertainer This document is related to the Entertainer Profession.

Musician This document is related to the Musician Profession.

Skill Mod Details

Formulas

No formula has been devised but I suppose the amount healed could work like this

Note: Healing modifiers across different professions are not cumulative, they are seperate sources. Dancer and musician modifiers differ so that a dancer's healing modifier will not 'stack' with musician.

total healed per tick = base healing amount x ((100 + healingmodifier) / 100)
== Sources ==