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		<title>Heal Wound 3 (Source) - Revision history</title>
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		<updated>2026-04-05T01:21:19Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.swganh.org/index.php?title=Heal_Wound_3_(Source)&amp;diff=16353&amp;oldid=prev</id>
		<title>Ready: New page: How do buffs work? how do I know how powerfull they are?  Interactive Calculator  Interactive Calculator Version 2  Total Buff Power  Heal Power of Pack x Environment x [(100 + Wound Treat...</title>
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				<updated>2007-09-15T16:38:15Z</updated>
		
		<summary type="html">&lt;p&gt;New page: How do buffs work? how do I know how powerfull they are?  Interactive Calculator  Interactive Calculator Version 2  Total Buff Power  Heal Power of Pack x Environment x [(100 + Wound Treat...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;How do buffs work? how do I know how powerfull they are?&lt;br /&gt;
&lt;br /&gt;
Interactive Calculator&lt;br /&gt;
&lt;br /&gt;
Interactive Calculator Version 2&lt;br /&gt;
&lt;br /&gt;
Total Buff Power&lt;br /&gt;
&lt;br /&gt;
Heal Power of Pack x Environment x [(100 + Wound Treatment Skill + Bivoli + BE modded clothes) / 100] x Med City Bonus&lt;br /&gt;
&lt;br /&gt;
for example:&lt;br /&gt;
900 Heal Power Buff pack&lt;br /&gt;
110 Med Module Droid&lt;br /&gt;
100 Master Doctor Skill&lt;br /&gt;
25 Bivoli&lt;br /&gt;
25 BE clothes&lt;br /&gt;
10% Medical City Specialization Bonus&lt;br /&gt;
&lt;br /&gt;
900 x 1.1 x [(100+100+25+25)/100] x 1.1 = 2722 total buff&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
Now how Battle Fatigue affects this...&lt;br /&gt;
&lt;br /&gt;
If player Battle Fatigue is 0 - 250 = no change in buff value.&lt;br /&gt;
&lt;br /&gt;
If player Battle Fatigue is greater than 250 then...&lt;br /&gt;
&lt;br /&gt;
Buff - [Buff x (Battle Fatigue-250) / 1000] = Buff after Battle Fatigue&lt;br /&gt;
&lt;br /&gt;
so with 696 Battle Fatigue (Randomly chosen number)&lt;br /&gt;
&lt;br /&gt;
2722 - [ 2722 x (696 - 250) / 1000] = 1507 buffed after 696 Battle Fatigue&lt;br /&gt;
&lt;br /&gt;
Helpful Notes:&lt;br /&gt;
&lt;br /&gt;
* Armor Wearing DOES NOT affect buff power&lt;br /&gt;
* Bio Engineered Clothes effectively cap at +25/ +25 so a person with +9999/ +9999 will do the SAME as one with only +25 / +25 damage / wound treatment clothe.&lt;br /&gt;
* Bivoli DOES STACK with BE clothes.&lt;br /&gt;
* Battle Fatigue DOES NOT affect buff performance until 250 Battle Fatigue ... One could have 249 Battle Fatigue and it will be the same as one with 0 Battle Fatigue.&lt;br /&gt;
* Battle Fatigue after 250 .. affects the buff performance by 1% per 10 Battle Fatigue.&lt;br /&gt;
* At 1000 Battle Fatigue (when Battle Fatigue caps) buff performance is reduced by 75%.&lt;br /&gt;
* At 750 Battle Fatigue buff performance is reduced by 50%&lt;br /&gt;
* At 500 Battle Fatigue buff performance is reduced by 25%&lt;br /&gt;
* General Equation for Master Doctor with 110 Med Module Droid and 25/25 BE clothes : Buff Pack Power x 2.475 = total heal enhance.&lt;br /&gt;
* Med Centers and scout Cmps override Droid Bonuses.&lt;br /&gt;
* If not in a Medical Specialized Player City .. the variable is calculated at 1.0.&lt;br /&gt;
* If in a Medical Specialized Player City .. the varible is calculated at 1.1.&lt;br /&gt;
* Wound Treatment Speed are at a minimum of 18 seconds at Master Doctor&lt;br /&gt;
* Wound Treatment Speed can be affected by consuming Ruby Bliel or Havla (not tested at time of posting)&lt;/div&gt;</summary>
		<author><name>Ready</name></author>	</entry>

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