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		<title>Mind Shot II 1 (Source) - Revision history</title>
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		<updated>2026-04-05T06:51:22Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.swganh.org/index.php?title=Mind_Shot_II_1_(Source)&amp;diff=16605&amp;oldid=prev</id>
		<title>Ready: New page: MINDSHOTS 101: How Mindshots Work by: WayneInAustin  Here is how Mindshots work. This is an imaginary sequence of events that should accurately reflect what will happen in SWG. In this exa...</title>
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				<updated>2007-09-17T15:14:21Z</updated>
		
		<summary type="html">&lt;p&gt;New page: MINDSHOTS 101: How Mindshots Work by: WayneInAustin  Here is how Mindshots work. This is an imaginary sequence of events that should accurately reflect what will happen in SWG. In this exa...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;MINDSHOTS 101: How Mindshots Work by: WayneInAustin&lt;br /&gt;
&lt;br /&gt;
Here is how Mindshots work. This is an imaginary sequence of events that should accurately reflect what will happen in SWG. In this example, the following rules apply:&lt;br /&gt;
&lt;br /&gt;
-- Timer starts from 0 when you first pull the trigger.&lt;br /&gt;
-- You fire MS2, then MS1, then another MS2 and another MS1.&lt;br /&gt;
-- Assume creature just stands there so you can see what happens.&lt;br /&gt;
&lt;br /&gt;
00 seconds: you fire first MS2 and hit for 900 pts.&lt;br /&gt;
NO DAMAGE OCCURS ON THIS SHOT. Creatures HAM bars do not change.&lt;br /&gt;
&lt;br /&gt;
04 seconds: you fire first MS1 and hit for 522 pts.&lt;br /&gt;
NO DAMAGE OCCURS ON THIS SHOT. Creatures HAM bars do not change.&lt;br /&gt;
&lt;br /&gt;
20 seconds: first bleed (or &amp;quot;tick&amp;quot;) of your MS2 occurs: Creature loses -900 Mind.&lt;br /&gt;
&lt;br /&gt;
24 seconds: first bleed (or &amp;quot;tick&amp;quot;) of your MS1 occurs: Creature loses -522 Mind.&lt;br /&gt;
&lt;br /&gt;
30 seconds: you fire a second MS2, hit for 855 pts.&lt;br /&gt;
This shot is IGNORED because new value is LESS than original MS2 of 900.&lt;br /&gt;
&lt;br /&gt;
35 seconds: you fire a second MS1 and hit for 711 pts.&lt;br /&gt;
This shot REPLACES the first MS1 because the damage is greater than 522.&lt;br /&gt;
NO damage occurs to creature with this new shot.&lt;br /&gt;
&lt;br /&gt;
40 seconds: second bleed from original MS2 occurs. Creature loses another -900 mind.&lt;br /&gt;
&lt;br /&gt;
55 seconds: first bleed from SECOND MS1 occurs. Creature loses -711 pts. mind.&lt;br /&gt;
&lt;br /&gt;
Other Notes:&lt;br /&gt;
-- Bleeds by themselves do not give you XP. In order to get XP you MUST shoot the creature with&lt;br /&gt;
any other rifle shot that does immediate damage, such as a Head Shot.&lt;br /&gt;
-- Citairen_Mugarrii reported that MS2 bleeds tick every 20 seconds for Three minutes (9 bleeds)&lt;br /&gt;
-- and that MS1 bleeds tick every 20 seconds for Two minutes (6 bleeds)&lt;br /&gt;
&lt;br /&gt;
Damage:&lt;br /&gt;
-- Mindshot 1 does 1.5x damage&lt;br /&gt;
-- Mindshot 2 does 2.0x damage&lt;br /&gt;
-- Mindshots IGNORE armor and resists, as I understand it.&lt;br /&gt;
-- Weapon's Armor Piercing (AP) MAY be taken into account... not sure&lt;/div&gt;</summary>
		<author><name>Ready</name></author>	</entry>

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