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		<id>https://wiki.swganh.org/index.php?action=history&amp;feed=atom&amp;title=OneHandLunge1_Source2</id>
		<title>OneHandLunge1 Source2 - Revision history</title>
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		<updated>2026-04-05T09:35:46Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.swganh.org/index.php?title=OneHandLunge1_Source2&amp;diff=11842&amp;oldid=prev</id>
		<title>Ready: New page: &lt;pre&gt; What actually happened was two things.  First, they installed the 30 second immunity timer on knockdowns and posture changes.  Then what they did that I think many people don't reali...</title>
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				<updated>2007-08-22T15:30:29Z</updated>
		
		<summary type="html">&lt;p&gt;New page: &amp;lt;pre&amp;gt; What actually happened was two things.  First, they installed the 30 second immunity timer on knockdowns and posture changes.  Then what they did that I think many people don&amp;#039;t reali...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
What actually happened was two things.&lt;br /&gt;
&lt;br /&gt;
First, they installed the 30 second immunity timer on knockdowns and posture changes.&lt;br /&gt;
&lt;br /&gt;
Then what they did that I think many people don't realize is made defensive skills work again, and that is why you are seeing a lot of your special effect attacks failing.&lt;br /&gt;
&lt;br /&gt;
The net effect of both these changes is a lot of people are going 'whoa what the hell they nerfed the crap out of KD and posture change'.&lt;br /&gt;
&lt;br /&gt;
The reality is they really should have halved how long that timer is since resists actually work now&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ready</name></author>	</entry>

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