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		<title>Ready: New page: ----------------- Jan 12, 2005 http://swgforums.swganh.org/viewtopic.php?search_id=498217134&amp;t=61647   I surveyed Radioactive 7 a few days ago, gave me bad mind wounds.   PE is 950+ so   i...</title>
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				<updated>2007-12-10T14:52:44Z</updated>
		
		<summary type="html">&lt;p&gt;New page: ----------------- Jan 12, 2005 http://swgforums.swganh.org/viewtopic.php?search_id=498217134&amp;amp;t=61647   I surveyed Radioactive 7 a few days ago, gave me bad mind wounds.   PE is 950+ so   i...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;-----------------&lt;br /&gt;
Jan 12, 2005&lt;br /&gt;
http://swgforums.swganh.org/viewtopic.php?search_id=498217134&amp;amp;t=61647&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I surveyed Radioactive 7 a few days ago, gave me bad mind wounds.   PE is 950+ so  &lt;br /&gt;
it's lovely   Will keep me going for weeks.&lt;br /&gt;
&lt;br /&gt;
once you find some rads you can sample them as usual but you have to override the  &lt;br /&gt;
safety thingy when you sample.....you are given this option when you press  &lt;br /&gt;
sample. be warned tho you may get some nasty wounds, i have found that the higher  &lt;br /&gt;
PE the worse the wounds tho this may be a fluke....i have on more than one  &lt;br /&gt;
occation been landed incapped by it! less harmful way of sampling is to plant a  &lt;br /&gt;
harvester and then remove one unit from the hopper to take a look at it.&lt;br /&gt;
&lt;br /&gt;
I tried it a couple nights ago and only took damage - not wounds.&lt;br /&gt;
I do not recall reading in any patch notes that this was changed, but it wouldn't  &lt;br /&gt;
be the first time something was changed without telling us.&lt;br /&gt;
&lt;br /&gt;
Sampling radioactive as others have said will cause damage.  It was nasty wound  &lt;br /&gt;
damage up till recently but not sure what it is now.&lt;br /&gt;
&lt;br /&gt;
i believe certain types of radioactives affect you in different ways. when i was  &lt;br /&gt;
a noob (months ago) i remember soem radioactive causing wounds, and another just  &lt;br /&gt;
damage, but another type actually gave me a negative modifier to my stats for a  &lt;br /&gt;
few minutes (around -250 maybe) &lt;br /&gt;
&lt;br /&gt;
This is another shipwright doublestandard.  The new &amp;quot;high grade polymetric&amp;quot;  &lt;br /&gt;
radioactive, that is used by shipwrights for crafting, won't give wound (just  &lt;br /&gt;
damage).  All other radioactives still give wounds and battle fatigue if you  &lt;br /&gt;
sample them.&lt;br /&gt;
&lt;br /&gt;
Not exactly true.&lt;br /&gt;
Radioactive Class 1, 2, 3, and 4 will give you negative modifiers to your HAM  &lt;br /&gt;
pools (like -250 for 5 minutes) if you sample them.  Your max HAM pool amount is  &lt;br /&gt;
reduced.&lt;br /&gt;
Radioactive Class 5, 6, and 7 will give you wounds if you sample them.&lt;br /&gt;
The differentiation comes into play through the quality of Potential Energy in  &lt;br /&gt;
the Radioactive (which is why some are Class 1, 2, 3, and so - based on how high  &lt;br /&gt;
of PE they have). &lt;br /&gt;
I think the rule of thumb is Class 5 or 500PE or more gives you wounds.  Anything  &lt;br /&gt;
below gives you negative modifiers to your HAM.&lt;br /&gt;
As for the Polymetric Radioactive, I don't know if it's true that it never gives  &lt;br /&gt;
you wounds.  If the PE is high enough, maybe it will.  Maybe not, never messed  &lt;br /&gt;
with sampling Polymetric.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------&lt;br /&gt;
Nov 22, 2003 &lt;br /&gt;
http://swgforums.swganh.org/viewtopic.php?search_id=2123085462&amp;amp;t=57570&lt;br /&gt;
&lt;br /&gt;
My guildmate swears this gives him wounds, but when I do it all I get is  &lt;br /&gt;
negatives in the &amp;quot;modifiers&amp;quot; column, and no &amp;quot;wounds&amp;quot;. I heal back to normal  &lt;br /&gt;
fairly quickly afterwards as well..&lt;br /&gt;
&lt;br /&gt;
Yup I just sampled radioactive last night, 1st time I got some damage, second  &lt;br /&gt;
time 100pts of wounds to my HAM and 100pts of battle fatigue, 3rd time was 300pts  &lt;br /&gt;
of wounds to my HAM and another 100pts of BF.  Needless to say I stopped sampling  &lt;br /&gt;
after that. &lt;br /&gt;
&lt;br /&gt;
It seems to give me around 300-400 wounds per stat and a lot of battle fatigue  &lt;br /&gt;
each time I sample. &lt;br /&gt;
&lt;br /&gt;
-------------------&lt;br /&gt;
Update Notes 9/4/03&lt;br /&gt;
http://swgforums.swganh.org/viewtopic.php?t=501482&amp;amp;search_id=1874603481&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Power update. Potential energy attribute &amp;gt; 500 yields up to two times more power  &lt;br /&gt;
output. Power of that quality can last up to two times longer.&lt;br /&gt;
Radioactive sampling causes ill effects. It will now make you take damage when  &lt;br /&gt;
trying to manually sample radioactive materials. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------&lt;br /&gt;
Nov 19, 2003&lt;br /&gt;
http://swgforums.swganh.org/viewtopic.php?t=112946&amp;amp;search_id=1874603481&amp;amp;start=15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Though I do not have wound healing yet, I think we should at somepoint have to  &lt;br /&gt;
rely on someone else to heal something. I think I can live with it personally  &lt;br /&gt;
since I do not stay out long enough to really get beaten down by it(except that  &lt;br /&gt;
time I was surveying which I guess when u survey it hits ur BF because after  &lt;br /&gt;
doing it for some time I found a radioactive sample and like before took the risk  &lt;br /&gt;
to get the quality of it, and well, imagine your entire ham going black with 1 in  &lt;br /&gt;
health 1 in action 1 in mind. I had about 850 bf, which I assume caused the  &lt;br /&gt;
problems, or it could have been the power of the meterial, guess Ill never know).  &lt;br /&gt;
So yea while I would like to take about bf, I think it should stay. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----------------&lt;br /&gt;
Dec 11, 2003&lt;br /&gt;
http://swgforums.swganh.org/viewtopic.php?t=114572&amp;amp;search_id=1874603481&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get something like 100 or 200 pts of damage in each of your HAM bars* &lt;br /&gt;
&lt;br /&gt;
To confirm something.  I wanted to see what would happen, so I put my OOC hat on,  &lt;br /&gt;
and sampled radioactive.&lt;br /&gt;
After the third sampling, I had about 1500 BF, and 1 less wound than I had points  &lt;br /&gt;
in that stat (only HAM, the other 6 stats were unaffected), and I was incapped.   &lt;br /&gt;
I got up in the normal amount of time, but couldn't burstrun, sample, or do  &lt;br /&gt;
anything that requied HAM.  I went to a doctor and he healed me up, and no  &lt;br /&gt;
lasting ill-effects have been recorded.&lt;br /&gt;
&lt;br /&gt;
Radioactives...they kill off 300-400ish HAM.  I know this very well as a friend  &lt;br /&gt;
of mine was grinding through doctor and we found that he could get more XP  &lt;br /&gt;
healing my wounds from sampling radioactive than sitting in a busy cantina.  I  &lt;br /&gt;
was able to get three samples in and blammo total black and instant incap.  After  &lt;br /&gt;
90ish seconds of him healing me, I'd march to the cantina (usually within 100m)  &lt;br /&gt;
and get healed up.  The dancers made good cash and xp of us those night. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------&lt;br /&gt;
Jan 22, 2004&lt;br /&gt;
http://swgforums.swganh.org/viewtopic.php?t=269538&amp;amp;search_id=1874603481&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you sampled it, you'd take wounds to your health, action, and mind (HAM)  &lt;br /&gt;
pools. The amount of damage for each sample would vary according to the PE of the  &lt;br /&gt;
mineral, the efficiency of the vein, and how many units you obtained from the  &lt;br /&gt;
sample.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------&lt;br /&gt;
Feb 03, 2004&lt;br /&gt;
http://swgforums.swganh.org/viewtopic.php?t=182038&amp;amp;search_id=1874603481&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you can find any CMs find a cantina with a % of radioactive outside the door.  &lt;br /&gt;
Have any artisans willing to sample get health, action and mind buffs (the amount  &lt;br /&gt;
doesn't matter, only really how long it lasts). Move yourself over by the door.  &lt;br /&gt;
Have them come inside and watch you. Then have them walk outside and start  &lt;br /&gt;
sampling radioactive, anytime they get a successful sample they take wounds on  &lt;br /&gt;
all three bars and a good amount of BF. Wounds will stop at a players normal HAM  &lt;br /&gt;
so they won't incap as long as the buffs are in effect. You should get a steady  &lt;br /&gt;
supply of healing XP.&lt;br /&gt;
I tested this out with two artisans last night and was pulling about 200 healing  &lt;br /&gt;
xp a round. Ended up doing wound healing 1 and 2 and bf healing 1 and 2 in one  &lt;br /&gt;
night. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------&lt;br /&gt;
Feb 05, 2004&lt;br /&gt;
http://swgforums.swganh.org/viewtopic.php?t=243010&amp;amp;search_id=1874603481&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My alt is a master doctor so it gives me a pretty big edge. I have him buff my  &lt;br /&gt;
action secondaries and his health and action and I buff his mind secondaries. I  &lt;br /&gt;
have a house on a 40% radioactive source and he steps onto the from porch, pulls  &lt;br /&gt;
out a medic droid and samples. At the same time he does /tendwound on himself.  &lt;br /&gt;
The reason I buff health and action is that you are limited on wound to teh value  &lt;br /&gt;
of a stat. You can't sample radioactives if your stat can't take the damage.  &lt;br /&gt;
After he gets incapped, I take a fishnak to get his mind over 500 to continue the  &lt;br /&gt;
/tendwound.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------&lt;br /&gt;
Apr 18, 2004&lt;br /&gt;
http://swgforums.swganh.org/viewtopic.php?t=190327&amp;amp;search_id=1874603481&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Have your friend sample some radioactive for big black wounds. Heal the wounds &lt;br /&gt;
(that you can) and repeat. Once thier mind wounds and battle fatigue get up  &lt;br /&gt;
there, (about 500 BF, it doesn't take many sample attempts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------&lt;br /&gt;
Mar 02, 2004&lt;br /&gt;
http://swgforums.swganh.org/viewtopic.php?t=261923&amp;amp;search_id=238343766&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How to sample radioactives indefinitely O.o&lt;br /&gt;
1) First, be a TKA with meditate 4, or have a doctor and dancer on hand.&lt;br /&gt;
2) Buff your Health, Action, and Mind&lt;br /&gt;
3) Find a nice class of radioactives and sample away.&lt;br /&gt;
It turns out the wounding to your stats from sampling radioactives does not take  &lt;br /&gt;
into account buffed stats.&lt;br /&gt;
So, in my case, my health/action/mind are all 800.  I powerboost and that raises  &lt;br /&gt;
them all to 1200.  When I sample radioactives, the wounds stop at 799 wounds(ie  &lt;br /&gt;
799 out of the 800 I had base).  I do, however, continue to gain battle fatigue  &lt;br /&gt;
until that too caps at 1000.  After that, I just keep on sampling radioactives  &lt;br /&gt;
until my powerboost drops.  Leaving me with 799/800 wounds and 1000 bf and no  &lt;br /&gt;
incaps.&lt;br /&gt;
Now, since I have meditate 4, I simple meditate for a minute to heal up enough of  &lt;br /&gt;
my mind, then powerboost again and sample away.  This should also work with  &lt;br /&gt;
doctor/dancer buffs and last for 2 hours with a full dancer buff, before needed  &lt;br /&gt;
to be buffed again.  You could also use this to turn someone into an endless  &lt;br /&gt;
bf/wound bot&lt;/div&gt;</summary>
		<author><name>Ready</name></author>	</entry>

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