Difference between revisions of "Requestcharactermatch (8A19D7E1)"
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{| class="wikitable" | {| class="wikitable" | ||
+ | |- | ||
+ | |'''int'''|| ? | ||
|- | |- | ||
|'''int'''|| Flag Bitmask | |'''int'''|| Flag Bitmask | ||
+ | |- | ||
+ | |'''int'''|| ? | ||
+ | |- | ||
+ | |'''int'''|| ? | ||
+ | |- | ||
+ | |'''int'''|| ? | ||
|- | |- | ||
|'''int'''|| Faction CRC | |'''int'''|| Faction CRC | ||
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− | '''Flags bitmask:''' | + | '''Flags bitmask:''' This value is the bitmask for the 3 possible flags. |
The 3 lasts bits of the byte define 3 boolean values as follow : [Roleplay] [Newbie] [LFG] | The 3 lasts bits of the byte define 3 boolean values as follow : [Roleplay] [Newbie] [LFG] | ||
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possible flags | possible flags | ||
<pre> | <pre> | ||
− | + | 00000001 = 0x1 = LFG | |
− | + | 00000010 = 0x2 = Newbie | |
− | + | 00000011 = 0x3 = LFG + Newbie | |
− | + | 00000100 = 0x4 = RolePlayer | |
− | + | 00000101 = 0x5 = LFG + RolePlay | |
− | + | 00000110 = 0x6 = Newbie + RolePlayer | |
− | + | 00000111 = 0x7 = LFG + Newbie + Roleplayer | |
</pre> | </pre> | ||
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370444368 = 0x16148850 = CRC("rebel") | 370444368 = 0x16148850 = CRC("rebel") | ||
− | + | neutral & Any both give 0 | |
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an integrer representing the race. 0 beeing for Humans | an integrer representing the race. 0 beeing for Humans | ||
+ | |||
+ | Any = -1 | ||
Latest revision as of 10:01, 6 July 2007
Command - Requestcharactermatch (8A19D7E1)
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Struct
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Tags
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Sample Command Strings
Search for a Rebel Human Architect Master Architect
4 7 0 0 0 370444368 0 crafting_architect_master ""
Search for an Imperial Human Architect Master Architect
4 7 0 0 0 -615855020 0 crafting_architet_master ""
Search for a Neutral Human Architect Master Architect
4 7 0 0 0 0 0 crafting_architect_master ""
Search for a Neutral Wookiee Architect Master Architect
4 7 0 0 0 0 4 crafting_architect_master ""
Search for a Neutral Wookiee
4 7 0 0 0 0 4 "" ""
Unicode string break down [Flags bitmask] [Faction CRC] [Species] [Title] [?]
Flags bitmask: This value is the bitmask for the 3 possible flags.
The 3 lasts bits of the byte define 3 boolean values as follow : [Roleplay] [Newbie] [LFG]
possible flags
00000001 = 0x1 = LFG 00000010 = 0x2 = Newbie 00000011 = 0x3 = LFG + Newbie 00000100 = 0x4 = RolePlayer 00000101 = 0x5 = LFG + RolePlay 00000110 = 0x6 = Newbie + RolePlayer 00000111 = 0x7 = LFG + Newbie + Roleplayer
faction CRC: This is the string of the int value of the crc of either "imperial" or "rebel" 0_o
-615855020 = 0xDB4ACC54 = CRC("imperial")
370444368 = 0x16148850 = CRC("rebel")
neutral & Any both give 0
Species:
an integrer representing the race. 0 beeing for Humans
Any = -1
Title:
a system-name for titles. Note if no title is selected but only the prof, the names becomes a prof name.
Profession->Architect Title->Master = crafting_architect_master
Profession->Architect Title->Any = crafting_architect
Profession->Any = ""
[?]