Difference between revisions of "GRUP06"
From SWGANH Wiki
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INT: LootRule | INT: LootRule | ||
} | } | ||
| + | </pre> | ||
| + | |||
| + | ===Sample Packet=== | ||
| + | ---- | ||
| + | |||
| + | <pre> | ||
</pre> | </pre> | ||
|valign=top| | |valign=top| | ||
Revision as of 14:01, 4 August 2007
|
BaseLine Struct
SHORT: ObjOpperandCount
INT: ??
INT: MemberList_Size
INT: MemberList_UpdateCounter
{
LONG: MemberObjID
ASTRING: MemberName
}
INT: ??ListSize
INT: ??ListUpdateCounter
{
LONG: ??
INT: ??
}
ASTRING: ??
SHORT: GroupCon/Difficulty
INT: ??
LONG: LootMaster
INT: LootRule
Deltas Struct
SHORT: UpdateCount
SHORT: UpdateType
{
00:
INT: ??
01:
INT: MemberList_Size
INT: MemberList_UpdateCounter
{
BYTE: SubType
{
00:(remove)
SHORT: MemberObjIndex
01:(add)
SHORT: MemberObjIndex
LONG: MemberObjID
ASTRING: MemberName
02:(change)
SHORT: MemberObjIndex
LONG: MemberObjID
ASTRING: MemberName
03:(resetall)
SHORT: NewListSize
{
LONG: MemberObjID
ASTRING: MemberName
}
04:(clearall)
}
}
02://REVERSE
INT: ??ListSize
INT: ??ListUpdateCounter
{
BYTE: SubType
{
00:(remove)
SHORT: ??ObjIndex
01:(add)
SHORT: ??ObjIndex
LONG: ??ObjectID
INT: ??
02:(change)
SHORT: ??ObjIndex
LONG: ??ObjectID
INT: ??
03:(resetall)
SHORT: NewListSize
{
LONG: ??ObjectID
INT: ??
}
04:(clearall)
}
}
03:
ASTRING: ??
04:
SHORT: GroupCon/Difficulty
05:
INT: ??
06:
LONG: LootMaster
07:
INT: LootRule
}
Sample Packet |
Variable DescriptionsObj_OperandCount = 8
Tags
NotesVariables Found to test later... FormationNameCrc LootRule LootMaster Members MemberShips GroupShipFormation AssignPlayerFormation TODO: Reverse the JTL data and whatever else is left... Figure out how DifficultyCon works between objects and groups. |