Difference between revisions of "ZoneServer (Architecture)"

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{{ServerArchitectureNAV}}
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{{PageHeader|Server Architecture|Zone Server}}
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{| align="right"
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|-
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||{{ServerArchitectureNAV}}
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|-
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|}<br><br><br><br>
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=Description=
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Text goes here....
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= Process Overview:  Zone Server - Modules =
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'''Network Manager:'''  Responsible for all OS network calls, low level packaging of packets, compression, encryption.  Threaded.
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'''Database Manager:'''  Responsible for all calls to the database server.  Threaded.
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'''World Manager:'''  Responsible for the world simulation.  Object collision, physics, and client updating of dynamic objects.  Main thread.
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'''Game Manager:'''  Responsible for all game mechanics.  Character interaction with environment, chat, combat, crafting, skills, etc.
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'''Scripting Engine:'''  Responsible for all NPC character interaction and missions.
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'''Mesh Manager:'''  Responsible for static object asset management for the world server.  This will probably not be needed and removed at some point.
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=Diagrams=
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{| align="center"
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|+ '''Server Diagram'''
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|-
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||[[Image:ZoneServerArchitecture.jpg]]
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|-
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|}
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=Configuration Files=
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<pre>
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# Zone Server Configuration File
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# Database Configuration
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DBServer = localhost
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DBPort = 3306
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DBName = swganh
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DBUser = <dbusername>
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DBPass = <dbpass>
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# Zone Configuration
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MapId = 5            #Naboo
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</pre>

Latest revision as of 01:08, 10 August 2007

Server Architecture - Zone Server

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Server Architecture Navigation
Admin Server - Chat Server - Connection Server - Login Server - Zone Server
General Overview




Description

Text goes here....

Process Overview: Zone Server - Modules

Network Manager: Responsible for all OS network calls, low level packaging of packets, compression, encryption. Threaded.

Database Manager: Responsible for all calls to the database server. Threaded.

World Manager: Responsible for the world simulation. Object collision, physics, and client updating of dynamic objects. Main thread.

Game Manager: Responsible for all game mechanics. Character interaction with environment, chat, combat, crafting, skills, etc.

Scripting Engine: Responsible for all NPC character interaction and missions.

Mesh Manager: Responsible for static object asset management for the world server. This will probably not be needed and removed at some point.

Diagrams

Server Diagram
ZoneServerArchitecture.jpg

Configuration Files

# Zone Server Configuration File

# Database Configuration
DBServer = localhost
DBPort = 3306
DBName = swganh
DBUser = <dbusername>
DBPass = <dbpass>

# Zone Configuration
MapId = 5            #Naboo