Difference between revisions of "ZoneServer (Architecture)"
(→Configuration Files) |
|||
(3 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | + | {{PageHeader|Server Architecture|Zone Server}} | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
{| align="right" | {| align="right" | ||
|- | |- | ||
Line 23: | Line 10: | ||
Text goes here.... | Text goes here.... | ||
− | = | + | = Process Overview: Zone Server - Modules = |
+ | |||
+ | '''Network Manager:''' Responsible for all OS network calls, low level packaging of packets, compression, encryption. Threaded. | ||
+ | |||
+ | '''Database Manager:''' Responsible for all calls to the database server. Threaded. | ||
+ | |||
+ | '''World Manager:''' Responsible for the world simulation. Object collision, physics, and client updating of dynamic objects. Main thread. | ||
+ | |||
+ | '''Game Manager:''' Responsible for all game mechanics. Character interaction with environment, chat, combat, crafting, skills, etc. | ||
+ | |||
+ | '''Scripting Engine:''' Responsible for all NPC character interaction and missions. | ||
+ | |||
+ | '''Mesh Manager:''' Responsible for static object asset management for the world server. This will probably not be needed and removed at some point. | ||
=Diagrams= | =Diagrams= | ||
{| align="center" | {| align="center" | ||
− | |+ Server Diagram | + | |+ '''Server Diagram''' |
|- | |- | ||
||[[Image:ZoneServerArchitecture.jpg]] | ||[[Image:ZoneServerArchitecture.jpg]] |
Latest revision as of 01:08, 10 August 2007
Server Architecture - Zone Server
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Description
Text goes here....
Process Overview: Zone Server - Modules
Network Manager: Responsible for all OS network calls, low level packaging of packets, compression, encryption. Threaded.
Database Manager: Responsible for all calls to the database server. Threaded.
World Manager: Responsible for the world simulation. Object collision, physics, and client updating of dynamic objects. Main thread.
Game Manager: Responsible for all game mechanics. Character interaction with environment, chat, combat, crafting, skills, etc.
Scripting Engine: Responsible for all NPC character interaction and missions.
Mesh Manager: Responsible for static object asset management for the world server. This will probably not be needed and removed at some point.
Diagrams
Configuration Files
# Zone Server Configuration File # Database Configuration DBServer = localhost DBPort = 3306 DBName = swganh DBUser = <dbusername> DBPass = <dbpass> # Zone Configuration MapId = 5 #Naboo