Difference between revisions of "Berserk 1 (Ability)"
From SWGANH Wiki
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===Ability Flow=== | ===Ability Flow=== | ||
− | + | <graphviz> | |
+ | digraph G { | ||
+ | |||
+ | subgraph cluster_0 { | ||
+ | style=filled; | ||
+ | color=lightgrey; | ||
+ | node [style=filled,color=white]; | ||
+ | a0 -> a1 -> a2 -> a3; | ||
+ | label = "process #1"; | ||
+ | } | ||
+ | |||
+ | subgraph cluster_1 { | ||
+ | node [style=filled]; | ||
+ | b0 -> b1 -> b2 -> b3; | ||
+ | label = "process #2"; | ||
+ | color=blue | ||
+ | } | ||
+ | start -> a0; | ||
+ | start -> b0; | ||
+ | a1 -> b3; | ||
+ | b2 -> a3; | ||
+ | a3 -> a0; | ||
+ | a3 -> end; | ||
+ | b3 -> end; | ||
+ | |||
+ | start [shape=Mdiamond]; | ||
+ | end [shape=Msquare]; | ||
+ | } | ||
+ | </graphviz> | ||
===Formula(s)=== | ===Formula(s)=== |
Revision as of 21:21, 18 August 2007
Ability - Berserk 1
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DescriptionWhile berserk, you cause more melee damage to your targets but get him more often in return.
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Related Tags
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Ability Costs
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Ability BreakdownAbility Flow<graphviz> digraph G { subgraph cluster_0 { style=filled; color=lightgrey; node [style=filled,color=white]; a0 -> a1 -> a2 -> a3; label = "process #1"; } subgraph cluster_1 { node [style=filled]; b0 -> b1 -> b2 -> b3; label = "process #2"; color=blue } start -> a0; start -> b0; a1 -> b3; b2 -> a3; a3 -> a0; a3 -> end; b3 -> end; start [shape=Mdiamond]; end [shape=Msquare]; } </graphviz> Formula(s)
Source Links
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