Difference between revisions of "Berserk 1 (Ability)"

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(Ability Flow)
(Ability Flow)
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<graphviz>
 
<graphviz>
digraph G{
+
digraph G
  A -> B
+
{
 +
        rankdir = LR;
 +
        node [shape=record, width=.2, height=.2];
 +
        node [width=1];
 +
        node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
 +
        node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
 +
        node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
 +
        node1 -> node2 [color="#929292"];
 +
        node2 -> node3 [color="#515FCA", constraint=false];
 
}
 
}
 
</graphviz>
 
</graphviz>

Revision as of 21:24, 18 August 2007

Ability - Berserk 1

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Description

While berserk, you cause more melee damage to your targets but get him more often in return.

Command: /berzerk1

Related Tags

Ability This document relates to Player Abilities.

Brawler This document is related to the Brawler Profession.

Ability Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Breakdown

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2 [color="#929292"];
       node2 -> node3 [color="#515FCA", constraint=false];

} </graphviz>

Formula(s)

  • 1 + 1 = 3

Source Links

  • Links Go Here