Difference between revisions of "Berserk 1 (Ability)"

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= Ability Breakdown & Details =
  
 
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== Ability Breakdown ==
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==Ability Flow==
 
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===Formula(s)===
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==Formula(s)==
  
 
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* '''IMD = (WMD + DS) * PDM * SMDM * PDB * DB'''
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* initial max damage = (weapon max damage + damage stat) * profession damage mod * special move damage mod * posture damage bonus * damage bonus
 
* initial max damage = (weapon max damage + damage stat) * profession damage mod * special move damage mod * posture damage bonus * damage bonus
  
===Source Links===
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==Source Links==
 
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* Links Go Here
 
* Links Go Here
 
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Revision as of 22:18, 18 August 2007

Ability - Berserk 1

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Description

While berserk, you cause more melee damage to your targets but get him more often in return.

Command: /berzerk1

Related Tags

Ability This document relates to Player Abilities.

Brawler This document is related to the Brawler Profession.

Ability Breakdown & Details

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "CLIENT", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "SERVER", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "CLIENT", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

Formula(s)

  • IMD = (WMD + DS) * PDM * SMDM * PDB * DB

initial min damage = (weapon min damage + damage stat) * profession damage mod * special move damage mod * posture damage bonus * damage bonus

  • initial max damage = (weapon max damage + damage stat) * profession damage mod * special move damage mod * posture damage bonus * damage bonus

Source Links

  • Links Go Here

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0