Difference between revisions of "Berserk 1 (Ability)"

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|width="100px"|'''ID'''||'''Trigger'''||'''Message'''
 
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||Action Cost||align="center" |harvest_dna_already_harvesting||align="center"|You are already in the process of taking a DNA sampling.
 
||Action Cost||align="center" |harvest_dna_already_harvesting||align="center"|You are already in the process of taking a DNA sampling.

Revision as of 23:12, 18 August 2007

Ability - Berserk 1

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Description

While berserk, you cause more melee damage to your targets but get him more often in return.

Command: /berzerk1

Related Tags

Ability This document relates to Player Abilities.

Brawler This document is related to the Brawler Profession.

Ability Breakdown & Details

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "CLIENT", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "SERVER", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "CLIENT", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Trigger Message
Action Cost harvest_dna_already_harvesting You are already in the process of taking a DNA sampling.

Formula(s)

  • IMD = (WMD + DS) * PDM * SMDM * PDB * DB

initial min damage = (weapon min damage + damage stat) * profession damage mod * special move damage mod * posture damage bonus * damage bonus

  • initial max damage = (weapon max damage + damage stat) * profession damage mod * special move damage mod * posture damage bonus * damage bonus

Source Links

  • Links Go Here

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0