Difference between revisions of "Berserk 1 (Ability)"

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(Ability Breakdown & Details)
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/berserk1: While berserk, you cause more melee damage to your targets but get hit more often in return.
 
/berserk1: While berserk, you cause more melee damage to your targets but get hit more often in return.
 
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<br>'''Command:''' /berserk1
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<br>'''CommandQueue Entry:''' [[CommandQueue Link Goes Here]]
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[[image:Berserkstate.jpg|200px|thumb|Berserk in action]]
 
[[image:Berserkstate.jpg|200px|thumb|Berserk in action]]
  
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<br>'''Command:''' /berserk1
 
  
 
<br>'''CommandQueue Entry:''' [[CommandQueue Link Goes Here]]
 
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== Related Tags ==
 
== Related Tags ==

Revision as of 05:29, 21 August 2007

Ability - Berserk 1

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Description

/berserk1: While berserk, you cause more melee damage to your targets but get hit more often in return.


Command: /berserk1
CommandQueue Entry: CommandQueue Link Goes Here

Berserk in action


Related Tags

Ability This document relates to Player Abilities.

Brawler This document is related to the Brawler Profession.

Ability Breakdown & Details

Berserk is used by the player to increase melee damage by a value of 75 added to their min and max damage. Berserk does not work with any other weapon aside from melee weapons and once the state is on the player, the player may not use special attacks although healing actions are allowed.

Berserk1 has a duration of 30 seconds


Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message

berserk_fail_single

/string/en/

cbt_spam.stf

You fail to go berserk.

berserk_success_single /string/en/ cbt_spam.stf You go berserk!

SUI Prompt

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Button3 Label
1 /path/goes/here filename.stf Internal SUI label SUI Window Description SUI Window Label SUI Button Label SUI Button Label SUI Button Label


Combat Chat Spam

ID Path Filename Trigger Message Other Player's Message

berserk_fail

/string/en/

cbt_spam.stf

You try to go berserk, but it's no use, you're too calm.

%TU seems to be trying to act angry.

berserk_success /string/en/ cbt_spam.stf You go berserk! %TU goes berserk!

Fly Text

ID Path Filename Trigger Message
go_berserk /string/en/ combat_effects.stf internal_command_string +Berserk+
no_berserk /string/en/ combat_effects.stf -Berserk-

Formula(s)

One way in which Unarmed melee combat differs from other forms of combat is that players have a base amount of damage they can do without requiring a weapon. This damage range is 140-155 and is referred to as player base unarmed damage. All players have this base unarmed damage regardless of their current profession choices and it is usable once they unequip all other weapons with the exception of vibro knuckler or other unarmed specific items.


Berserk 1 and 2 offers a damage stat value of +75.

damage stats: Damage modifier for weapon style from stats (for example, Berserk, Unarmed Damage,


damage stat = unarmed damage mod + berserk damage amount



  • initial min damage = ( player base unarmed damage min + damageweapon min damage + damage stat) * profession damage mod * special move damage mod * posture damage bonus * damage bonus
  • initial max damage = ( player base unarmed damage max + damageweapon max damage + damage stat) * profession damage mod * special move damage mod * posture damage bonus * damage bonus



Example of berserk in action:

Non trandoshan or Wookiee Teras kasi master (+250 unarmed damage modifier and 140-155 base unarmed damage) with vibro knuckles doing 100-300 damage and the player uses berserk on an opponent that is knocked down.

damage stat = (250 + 75)
player unarmed base dmg = 140 min, 155 max
(profession damage mod) = 1.5
(posture damage bonus multiplier) = 1.5

initial min damage = (140 + 100 + (250 + 75) ) x 1.5 x 1.5 = 1271.25 damage
initial max damage = (155 + 300 + (250 + 75) ) x 1.5 x 1.5 = 1755 damage

Source References

Source Source in Context

Source 1 url

Source 1 in Context url


Ability HAM Costs

Modifier Value
Health Cost 81
Action Cost 54
Mind Cost 4
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0