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Line 95: |
Line 95: |
| intim_hit | | intim_hit |
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− | /path/goes/here/ | + | /string/en/ |
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− | filename.stf
| + | cbt_spam.stf |
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| internal_command_string | | internal_command_string |
Line 106: |
Line 106: |
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| %TT is very intimidated by %TU! | | %TT is very intimidated by %TU! |
| + | |
| + | |
| + | |- align="center" |
| + | || |
| + | intim_miss |
| + | || |
| + | /string/en/ |
| + | || |
| + | cbt_spam.stf |
| + | || |
| + | ||You try to intimidate %TT but it doesn't work very well. |
| + | ||%TU tries to intimidate you. Not very scary. |
| + | ||%TU tries to intimidate %TT but it doesn't work very well. |
| |- | | |- |
| |} | | |} |
Revision as of 04:09, 22 August 2007
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Description
/intimidate1 <target>: When a target is intimidated, they are not able to hit their targets as often.
Command: /intimidate1
CommandQueue Entry: intimidate1 (5619E044)
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Related Tags
Ability
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This document relates to Player Abilities.
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Profession
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This document is related to the Profession Profession.
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Ability Breakdown & Details
Intimidate Greatly lowers damage potential by reducing damage done and slightly lowers defense modifiers. Intimidate also lowers state defenses and negates all secondary defenses. All intimidates can be used virtually instantaneously (as soon as they exit combat queue) and as such were able to be spammed during precu. Intimidate 1 lasts for 30 seconds where as intimidate 2 lasts for up to 2 minues. Intimidate also has a skill modifier called Intimidate. This modifier is a percentage chance of applying the intimidate skill on the target.
Ability Flow
<graphviz>
digraph G
{
rankdir = LR;
node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
}
</graphviz>
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System Messages
ID |
Path |
Filename |
Trigger |
Message
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ID Value |
/path/goes/here/ |
filename.stf |
internal_command_string |
System Message Text
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SUI Prompt
ID |
Path |
Filename |
Trigger |
Window Title |
Window Description |
Button1 Label |
Button2 Label |
Button3 Label
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1
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/path/goes/here
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filename.stf
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Internal SUI label
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SUI Window Description
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SUI Window Label
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SUI Button Label
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SUI Button Label
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SUI Button Label
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Combat Chat Spam
ID |
Path |
Filename |
Trigger |
Player Message1 |
Player Message2 |
Other Player's Message
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intim_hit
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/string/en/
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cbt_spam.stf
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internal_command_string
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%TT looks very intimidated by you!
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%TU is very intimidating!
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%TT is very intimidated by %TU!
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intim_miss
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/string/en/
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cbt_spam.stf
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You try to intimidate %TT but it doesn't work very well.
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%TU tries to intimidate you. Not very scary.
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%TU tries to intimidate %TT but it doesn't work very well.
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Fly Text
ID |
Path |
Filename |
Trigger |
Message
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ID Value |
/path/goes/here/ |
filename.stf |
internal_command_string |
System Message Text
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Formula(s)
According to data collected intimidate state does the following:
- lowers the attacker's damage after melee/range mitigation by 66.67%
- lowers attacker's state defenses by 50
- negates all secondary defenses of attacker to 0% chance of going off.
Unsubstantiated information says it also does the following:
- lowers attacker's accuracy
- lowers ability for the attacker to apply states to opponent
Source References
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Ability HAM Costs
Modifier |
Value
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Health Cost |
72
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Action Cost |
54
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Mind Cost |
9
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Force Cost |
0
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Ability Multipliers
Modifier |
Value
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Health cost |
0
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Action cost |
0
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Mind cost |
0
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Force cost |
0
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Damage |
0
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Delay Time |
0
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