Difference between revisions of "Polearm Action Hit 1 (Ability)"

From SWGANH Wiki
Jump to: navigation, search
(Ability Breakdown & Details)
(Ability Breakdown & Details)
Line 21: Line 21:
 
= Ability Breakdown & Details =
 
= Ability Breakdown & Details =
  
This is a single target melee attack. This ability causes a 120 second long bleed to the action pool, with a total of 6 ticks at 20 second invervals per tick.
+
This is a single target melee attack. This ability causes a 120 second long bleed to the action pool, with a total of 6 ticks at 20 second invervals per tick. Each tick on the dot is equivilant to 20% of  the initial damage done, so if a 1000 point damage hit was incurred, 200 of this would be allocated to the strength (size of each tick) of the bleed effect.  
  
 
{| border="0" width="100%" cellpadding=6
 
{| border="0" width="100%" cellpadding=6

Revision as of 07:33, 23 August 2007

Ability - Polearm Action Hit 1

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

/polearmactionhit1 <target>: This polearm attack targets an opponent's legs in order to WOUND a target's Action pool.

Command: /polearmActionHit1
CommandQueue Entry: polearmactionhit1 (43162C1F)

Related Tags

Ability This document relates to Player Abilities.

Brawler This document is related to the Brawler Profession.

Ability Breakdown & Details

This is a single target melee attack. This ability causes a 120 second long bleed to the action pool, with a total of 6 ticks at 20 second invervals per tick. Each tick on the dot is equivilant to 20% of the initial damage done, so if a 1000 point damage hit was incurred, 200 of this would be allocated to the strength (size of each tick) of the bleed effect.

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

saimai_block

/string/en/

cbt_spam.stf

internal_command_string

You use Sai Mai on %TT for %DI points of damage, but %ST blocks it!

%TU uses Sai Mai on you for %DI points of damage, but you block it!

%TU uses Sai Mai on %TT for %DI points of damage, but %ST blocks it!

saimai_counter

/string/en/

cbt_spam.stf

internal_command_string

You use Sai Mai on %TT for %DI points of damage, but %ST counterattacks!

%TU uses Sai Mai on you for %DI points of damage, but you counterattack!

%TU uses Sai Mai on %TT for %DI points of damage, but %ST counterattacks!

saimai_evade /string/en/ cbt_spam.stf internal_command_string You use Sai Mai on %TT for %DI points of damage, but %ST evades it. %TU uses Sai Mai on you for %DI points of damage, but you evade it. %TU uses Sai Mai on %TT for %DI points of damage, but %ST evades it.
saimai_hit /string/en/ cbt_spam.stf internal_command_string You use Sai Mai on %TT for %DI points of damage! %TU uses Sai Mai on you for %DI points of damage! %TU uses Sai Mai on %TT for %DI points of damage!
saimai_miss /string/en/ cbt_spam.stf internal_command_string Your Sai Mai misses %TT. %TU's Sai Mai misses you. %TU's Sai Mai misses %TT.

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1
Source2 [Source2]

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0.5
Action cost 0.5
Mind cost 1.0
Force cost 0
Damage 2
Delay Time 1.25