|
|
Line 6: |
Line 6: |
| /melee2hmindhit1 <target>: This melee attack targets the head in order to WOUND the target's Mind pool. | | /melee2hmindhit1 <target>: This melee attack targets the head in order to WOUND the target's Mind pool. |
| <br><br>'''Command:''' /melee2hMindHit1 | | <br><br>'''Command:''' /melee2hMindHit1 |
− | <br>'''CommandQueue Entry:''' '''[[melee2hmindhit2 (F7ADA722)]]''' | + | <br>'''CommandQueue Entry:''' '''[[melee2hmindhit1 (FAEE81FB)]]''' |
| |valign=top| | | |valign=top| |
| | | |
Revision as of 15:53, 23 August 2007
Ability - Two-Hand Mind Hit 1
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Description
/melee2hmindhit1 <target>: This melee attack targets the head in order to WOUND the target's Mind pool.
Command: /melee2hMindHit1
CommandQueue Entry: melee2hmindhit1 (FAEE81FB)
|
Related Tags
Ability
|
This document relates to Player Abilities.
|
|
Swordsman
|
This document is related to the Swordsman Profession.
|
|
|
Ability Breakdown & Details
This is a single target melee attack. This ability causes a 120 second long bleed to the mind pool, with a total of 6 ticks at 20 seconds invervals per tick. Each tick on the dot is equivilant to 20% of the initial damage done, so if a 1000 point damage hit was incurred, 200 of this would be allocated to the strength (size of each tick) of the bleed effect.
Ability Flow
<graphviz>
digraph G
{
rankdir = LR;
node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
}
</graphviz>
|
System Messages
SUI Prompt
Combat Chat Spam
ID |
Path |
Filename |
Trigger |
Player Message1 |
Player Message2 |
Other Player's Message
|
mindstrike_block
|
/string/en/
|
cbt_spam.stf
|
internal_command_string
|
You use Mind Strike on %TT for %DI points of damage, but %ST blocks it!
|
%TU uses Mind Strike on you for %DI points of damage, but you block it!
|
%TU uses Mind Strike on %TT for %DI points of damage, but %ST blocks it!
|
mindstrike_counter
|
/string/en/
|
cbt_spam.stf
|
internal_command_string
|
You use Mind Strike on %TT for %DI points of damage, but %ST counterattacks!
|
%TU uses Mind Strike on you for %DI points of damage, but you counterattack!
|
%TU uses Mind Strike on %TT for %DI points of damage, but %ST counterattacks!
|
mindstrike_evade
|
/string/en/
|
cbt_spam.stf
|
internal_command_string
|
You use Mind Strike on %TT for %DI points of damage, but %ST evades it.
|
%TU uses Mind Strike on you for %DI points of damage, but you evade it.
|
%TU uses Mind Strike on %TT for %DI points of damage, but %ST evades it.
|
mindstrike_hit
|
/string/en/
|
cbt_spam.stf
|
internal_command_string
|
You use Mind Strike on %TT for %DI points of damage!
|
%TU uses Mind Strike on you for %DI points of damage!
|
%TU uses Mind Strike on %TT for %DI points of damage!
|
mindstrike_miss
|
/string/en/
|
cbt_spam.stf
|
internal_command_string
|
Your Mind Strike misses %TT.
|
%TU's Mind Strike misses you.
|
%TU's Mind Strike misses %TT.
|
|
Fly Text
Formula(s)
Source References
|
Ability HAM Costs
Modifier |
Value
|
Health Cost |
0
|
Action Cost |
0
|
Mind Cost |
0
|
Force Cost |
0
|
|
Ability Multipliers
Modifier |
Value
|
Health cost |
0.5
|
Action cost |
1.0
|
Mind cost |
0.5
|
Force cost |
0
|
Damage |
1.0
|
Delay Time |
2.3
|
|
|