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| = Ability Breakdown & Details = | | = Ability Breakdown & Details = |
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− | This is a single target melee attack. | + | This is a single target melee attack. This ability causes a 180 second long bleed to the mind pool, with a total of 9 ticks at 20 seconds invervals per tick. Each tick on the dot is equivilant to 20% of the initial damage done, so if a 1000 point damage hit was incurred, 200 of this would be allocated to the strength (size of each tick) of the bleed effect. |
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Revision as of 15:54, 23 August 2007
Ability - Two-Hand Mind Hit 2
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Description
/melee2hmindhit2 <target>: This melee attack targets an opponent's head in order to WOUND the target's Mind pool. This is more damaging than than Two-Hand Mind Hit 1.
Command: /melee2hMindHit2
CommandQueue Entry: melee2hmindhit2 (F7ADA722)
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Related Tags
Ability
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This document relates to Player Abilities.
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Swordsman
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This document is related to the Swordsman Profession.
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Ability Breakdown & Details
This is a single target melee attack. This ability causes a 180 second long bleed to the mind pool, with a total of 9 ticks at 20 seconds invervals per tick. Each tick on the dot is equivilant to 20% of the initial damage done, so if a 1000 point damage hit was incurred, 200 of this would be allocated to the strength (size of each tick) of the bleed effect.
Ability Flow
<graphviz>
digraph G
{
rankdir = LR;
node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
}
</graphviz>
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System Messages
SUI Prompt
Combat Chat Spam
ID |
Path |
Filename |
Trigger |
Player Message1 |
Player Message2 |
Other Player's Message
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mindslam_block
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use Mind Slam on %TT for %DI points of damage, but %ST blocks it!
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%TU uses Mind Slam on you for %DI points of damage, but you block it!
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%TU uses Mind Slam on %TT for %DI points of damage, but %ST blocks it!
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mindslam_counter
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use Mind Slam on %TT for %DI points of damage, but %ST counterattacks!
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%TU uses Mind Slam on you for %DI points of damage, but you counterattack!
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%TU uses Mind Slam on %TT for %DI points of damage, but %ST counterattacks!
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mindslam_evade
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use Mind Slam on %TT for %DI points of damage, but %ST evades it.
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%TU uses Mind Slam on you for %DI points of damage, but you evade it.
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%TU uses Mind Slam on %TT for %DI points of damage, but %ST evades it.
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mindslam_hit
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use Mind Slam on %TT for %DI points of damage!
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%TU uses Mind Slam on you for %DI points of damage!
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%TU uses Mind Slam on %TT for %DI points of damage!
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mindslam_miss
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/string/en/
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cbt_spam.stf
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internal_command_string
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Your Mind Slam misses %TT.
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%TU's Mind Slam misses you.
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%TU's Mind Slam misses %TT.
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Fly Text
Formula(s)
Source References
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Ability HAM Costs
Modifier |
Value
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Health Cost |
0
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Action Cost |
0
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Mind Cost |
0
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Force Cost |
0
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Ability Multipliers
Modifier |
Value
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Health cost |
1.0
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Action cost |
1.5
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Mind cost |
1.0
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Force cost |
0
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Damage |
2.0
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Delay Time |
2.5
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