Difference between revisions of "Pistoleer (Game Mechanics)"
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+ | |||
+ | {| border="0" width="100%" cellpadding=6 | ||
+ | |- | ||
+ | |valign=top| | ||
+ | == Something == | ||
+ | |||
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|- | |- | ||
|valign=top| | |valign=top| | ||
+ | == Something == | ||
+ | something goes here | ||
+ | |valign=top| | ||
+ | == Skill Modifiers == | ||
+ | {|align="center" | ||
+ | |- | ||
+ | ||'''[[Defense Vs. Blind (Skill Modifier)|Defense Vs. Blind]]''' | ||
+ | |- | ||
+ | ||'''[[Defense Vs. Dizzy (Skill Modifier)|Defense Vs. Dizzy]]''' | ||
+ | |- | ||
+ | ||'''[[Defense Vs. Knockdown (Skill Modifier)|Defense Vs. Knockdown]]''' | ||
+ | |- | ||
+ | ||'''[[Defense Vs. Posture Change (Down) (Skill Modifier)|Defense Vs. Posture Change (Down)]]''' | ||
+ | |- | ||
+ | ||'''[[Defense Vs. Stun (Skill Modifier)|Defense Vs. Stun]]''' | ||
+ | |- | ||
+ | ||'''[[Dodge (Skill Modifier)|Dodge]]''' | ||
+ | |- | ||
+ | ||'''[[Melee Defense (Skill Modifier)|Melee Defense]]''' | ||
+ | |- | ||
+ | ||'''[[Pistol Accuracy (Skill Modifier)|Pistol Accuracy]]''' | ||
+ | |- | ||
+ | ||'''[[Pistol Accuracy While Moving (Skill Modifier)|Pistol Accuracy While Moving]]''' | ||
+ | |- | ||
+ | ||'''[[Pistol Accuracy While Standing (Skill Modifier)|Pistol Accuracy While Standing]]''' | ||
+ | |- | ||
+ | ||'''[[Pistol Aiming (Skill Modifier)|Pistol Aiming]]''' | ||
+ | |- | ||
+ | ||'''[[Pistol Speed (Skill Modifier)|Pistol Speed]]''' | ||
+ | |- | ||
+ | ||'''[[Ranged Defense (Skill Modifier)|Ranged Defense]]''' | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | {| border="0" width="100%" cellpadding=6 | ||
+ | |- | ||
+ | |valign=top| | ||
+ | |||
== Something 2== | == Something 2== | ||
something goes here | something goes here | ||
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|align="left"|'''[[pointblanksingle2 (55010F97)|pointblanksingle2]]'''||'''[[pointblanksingle2 (55010F97)|55010F97]]'''||'''[[Point Blank Single 2 (Ability)]]'''||{{Small0P}} | |align="left"|'''[[pointblanksingle2 (55010F97)|pointblanksingle2]]'''||'''[[pointblanksingle2 (55010F97)|55010F97]]'''||'''[[Point Blank Single 2 (Ability)]]'''||{{Small0P}} | ||
|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |||
+ | |align="left"| | ||
+ | || | ||
+ | ||'''[[Ranged Damage Mitigation 1 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |||
+ | |align="left"| | ||
+ | || | ||
+ | ||'''[[Ranged Damage Mitigation 2 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |||
+ | |align="left"| | ||
+ | || | ||
+ | ||'''[[Ranged Damage Mitigation 3 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |||
+ | |||
|align="left"|'''[[stoppingshot (1673720C)|stoppingshot]]'''||'''[[stoppingshot (1673720C)|1673720C]]'''||'''[[Stopping Shot (Ability)]]'''||{{Small0P}} | |align="left"|'''[[stoppingshot (1673720C)|stoppingshot]]'''||'''[[stoppingshot (1673720C)|1673720C]]'''||'''[[Stopping Shot (Ability)]]'''||{{Small0P}} | ||
|} | |} | ||
|} | |} | ||
|} | |} |
Latest revision as of 07:35, 29 August 2007
Game Documentation - Pistoleer Mechanics
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