Difference between revisions of "Fencer (Game Mechanics)"
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(New page: {{PageHeader|Game Documentation|Fencer Mechanics}} {| border="0" width="100%" cellpadding=6 |- |valign=top| == Something == something goes here |valign=top| == Related Tags == {|align="ce...) |
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+ | {| border="0" width="100%" cellpadding=6 | ||
+ | |- | ||
+ | |valign=top| | ||
+ | == Something == | ||
+ | |||
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+ | == Something == | ||
+ | something goes here | ||
+ | |valign=top| | ||
+ | == Skill Modifiers == | ||
+ | {|align="center" | ||
+ | |- | ||
+ | ||'''[[Alertness (Skill Modifier)|Alertness]]''' | ||
+ | |- | ||
+ | ||'''[[Combat Equilibrium (Skill Modifier)|Combat Equilibrium]]''' | ||
+ | |- | ||
+ | ||'''[[Defense Vs. Blind (Skill Modifier)|Defense Vs. Blind]]''' | ||
+ | |- | ||
+ | ||'''[[Defense Vs. Dizzy (Skill Modifier)|Defense Vs. Dizzy]]''' | ||
+ | |- | ||
+ | ||'''[[Defense Vs. Intimidate (Skill Modifier)|Defense Vs. Intimidate]]''' | ||
+ | |- | ||
+ | ||'''[[Defense Vs. Knockdown (Skill Modifier)|Defense Vs. Knockdown]]''' | ||
+ | |- | ||
+ | ||'''[[Defense Vs. Posture Change (Down) (Skill Modifier)|Defense Vs. Posture Change (Down)]]''' | ||
+ | |- | ||
+ | ||'''[[Dodge (Skill Modifier)|Dodge]]''' | ||
+ | |- | ||
+ | ||'''[[Melee Defense (Skill Modifier)|Melee Defense]]''' | ||
+ | |- | ||
+ | ||'''[[One-handed Center Of Being Duration (Skill Modifier)|One-handed Center Of Being Duration]]''' | ||
+ | |- | ||
+ | ||'''[[One-handed Melee Center Of Being Efficacy (Skill Modifier)|One-handed Melee Center Of Being Efficacy]]''' | ||
+ | |- | ||
+ | ||'''[[One-handed Melee Toughness (Skill Modifier)|One-handed Melee Toughness]]''' | ||
+ | |- | ||
+ | ||'''[[One-handed Weapon Accuracy (Skill Modifier)|One-handed Weapon Accuracy]]''' | ||
+ | |- | ||
+ | ||'''[[One-handed Weapon Speed (Skill Modifier)|One-handed Weapon Speed]]''' | ||
+ | |- | ||
+ | ||'''[[Ranged Defense (Skill Modifier)|Ranged Defense]]''' | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| border="0" width="100%" cellpadding=6 | ||
+ | |- | ||
+ | |valign=top| | ||
+ | |||
== Something 2== | == Something 2== | ||
something goes here | something goes here | ||
|valign=top| | |valign=top| | ||
== Ability List == | == Ability List == | ||
+ | {| align="center" | ||
+ | |- | ||
+ | || | ||
+ | {| class="wikitable" | ||
+ | |- align="center" style="background-color:#ffffcc;" | ||
+ | |width="100px"|'''Command'''||width="100px"|'''CRC'''||width="250px"|'''Ability Details'''||'''%''' | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[melee1hblindhit1 (362CFC22)|melee1hblindhit1]]'''||'''[[melee1hblindhit1 (362CFC22)|362CFC22]]'''||'''[[One-Hand Blind 1 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[melee1hblindhit2 (3B6FDAFB)|melee1hblindhit2]]'''||'''[[melee1hblindhit2 (3B6FDAFB)|3B6FDAFB]]'''||'''[[One-Hand Blind 2 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[melee1hbodyhit2 (C3157D26)|melee1hbodyhit2]]'''||'''[[melee1hbodyhit2 (C3157D26)|C3157D26]]'''||'''[[One-Hand Body Hit 2 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[melee1hbodyhit3 (C7D46091)|melee1hbodyhit3]]'''||'''[[melee1hbodyhit3 (C7D46091)|C7D46091]]'''||'''[[One-Hand Body Hit 3 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[melee1hdizzyhit2 (69A1F3B8)|melee1hdizzyhit2]]'''||'''[[melee1hdizzyhit2 (69A1F3B8)|69A1F3B8]]'''||'''[[One-Hand Dizzy 2 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[melee1hhealthhit1 (0EEFD0F6)|melee1hhealthhit1]]'''||'''[[melee1hhealthhit1 (0EEFD0F6)|0EEFD0F6]]'''||'''[[One-Hand Health Hit 1 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[melee1hhealthhit2 (03ACF62F)|melee1hhealthhit2]]'''||'''[[melee1hhealthhit2 (03ACF62F)|03ACF62F]]'''||'''[[One-Hand Health Hit 2 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[melee1hhit2 (550D7BC8)|melee1hhit2]]'''||'''[[melee1hhit2 (550D7BC8)|550D7BC8]]'''||'''[[One-Hand Hit 2 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[melee1hhit3 (51CC667F)|melee1hhit3]]'''||'''[[melee1hhit3 (51CC667F)|51CC667F]]'''||'''[[One-Hand Hit 3 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[melee1hscatterhit1 (5BB4F3A0)|melee1hscatterhit1]]'''||'''[[melee1hscatterhit1 (5BB4F3A0)|5BB4F3A0]]'''||'''[[One-Hand Scatter Hit 1 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[melee1hscatterhit2 (56F7D579)|melee1hscatterhit2]]'''||'''[[melee1hscatterhit2 (56F7D579)|56F7D579]]'''||'''[[One-Hand Scatter Hit 2 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[melee1hspinattack2 (B6CB33B3)|melee1hspinattack2]]'''||'''[[melee1hspinattack2 (B6CB33B3)|B6CB33B3]]'''||'''[[One-Hand Spin Attack 2 (Ability)]]'''||{{Small0P}} | ||
+ | |||
+ | |- align="center" | ||
+ | |||
+ | |align="left"| | ||
+ | || | ||
+ | ||'''[[Melee Damage Mitigation 1 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |||
+ | |align="left"| | ||
+ | || | ||
+ | ||'''[[Melee Damage Mitigation 2 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |||
+ | |align="left"| | ||
+ | || | ||
+ | ||'''[[Melee Damage Mitigation 3 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |||
+ | |} | ||
+ | |} | ||
|} | |} |
Latest revision as of 07:43, 29 August 2007
Game Documentation - Fencer Mechanics
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Related Tags
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Ability List
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