Difference between revisions of "Pikeman (Game Mechanics)"
From SWGANH Wiki
(New page: {{PageHeader|Game Documentation|Pikeman Mechanics}} {| border="0" width="100%" cellpadding=6 |- |valign=top| == Something == something goes here |valign=top| == Related Tags == {|align="c...) |
(→Ability List) |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 23: | Line 23: | ||
|- | |- | ||
|valign=top| | |valign=top| | ||
+ | == Something == | ||
+ | |||
+ | |} | ||
+ | |||
+ | |||
+ | {| border="0" width="100%" cellpadding=6 | ||
+ | |- | ||
+ | |valign=top| | ||
+ | == Something == | ||
+ | something goes here | ||
+ | |valign=top| | ||
+ | == Skill Modifiers == | ||
+ | {|align="center" | ||
+ | |- | ||
+ | ||'''[[Block (Skill Modifier)|Block]]''' | ||
+ | |- | ||
+ | ||'''[[Defense Vs. Blind (Skill Modifier)|Defense Vs. Blind]]''' | ||
+ | |- | ||
+ | ||'''[[Defense Vs. Dizzy (Skill Modifier)|Defense Vs. Dizzy]]''' | ||
+ | |- | ||
+ | ||'''[[Defense Vs. Knockdown (Skill Modifier)|Defense Vs. Knockdown]]''' | ||
+ | |- | ||
+ | ||'''[[Defense Vs. Posture Change (Down) (Skill Modifier)|Defense Vs. Posture Change (Down)]]''' | ||
+ | |- | ||
+ | ||'''[[Defense Vs. Stun (Skill Modifier)|Defense Vs. Stun]]''' | ||
+ | |- | ||
+ | ||'''[[Melee Defense (Skill Modifier)|Melee Defense]]''' | ||
+ | |- | ||
+ | ||'''[[Polearm Accuracy (Skill Modifier)|Polearm Accuracy]]''' | ||
+ | |- | ||
+ | ||'''[[Polearm Center Of Being Duration (Skill Modifier)|Polearm Center Of Being Duration]]''' | ||
+ | |- | ||
+ | ||'''[[Polearm Center Of Being Efficacy (Skill Modifier)|Polearm Center Of Being Efficacy]]''' | ||
+ | |- | ||
+ | ||'''[[Polearm Speed (Skill Modifier)|Polearm Speed]]''' | ||
+ | |- | ||
+ | ||'''[[Polearm Toughness (Skill Modifier)|Polearm Toughness]]''' | ||
+ | |- | ||
+ | ||'''[[Ranged Defense (Skill Modifier)|Ranged Defense]]''' | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | {| border="0" width="100%" cellpadding=6 | ||
+ | |- | ||
+ | |valign=top| | ||
+ | |||
== Something 2== | == Something 2== | ||
something goes here | something goes here | ||
|valign=top| | |valign=top| | ||
== Ability List == | == Ability List == | ||
+ | {| align="center" | ||
+ | |- | ||
+ | || | ||
+ | {| class="wikitable" | ||
+ | |- align="center" style="background-color:#ffffcc;" | ||
+ | |width="100px"|'''Command'''||width="100px"|'''CRC'''||width="250px"|'''Ability Details'''||'''%''' | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[polearmactionhit1 (43162C1F)|polearmActionHit1]]'''||'''[[polearmactionhit1 (43162C1F)|43162C1F]]'''||'''[[Polearm Action Hit 1 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[polearmactionhit2 (4E550AC6)|polearmActionHit2]]'''||'''[[polearmactionhit2 (4E550AC6)|4E550AC6]]'''||'''[[Polearm Action Hit 2 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[polearmarea1 (7E1EBEBA)|polearmArea1]]'''||'''[[polearmarea1 (7E1EBEBA)|7E1EBEBA]]'''||'''[[Polearm Area Attack 1 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[polearmarea2 (735D9863)|polearmArea2]]'''||'''[[polearmarea2 (735D9863)|735D9863]]'''||'''[[Polearm Area Attack 2 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[polearmhit2 (890D1C35)|polearmHit2]]'''||'''[[polearmhit2 (890D1C35)|890D1C35]]'''||'''[[Polearm Hit 2 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[polearmhit3 (8DCC0182)|polearmHit3]]'''||'''[[polearmhit3 (8DCC0182)|8DCC0182]]'''||'''[[Polearm Hit 3 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[polearmleghit2 (E6F56D2F)|polearmLegHit2]]'''||'''[[polearmleghit2 (E6F56D2F)|E6F56D2F]]'''||'''[[Polearm Leg Hit 2 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[polearmleghit3 (E2347098)|polearmLegHit3]]'''||'''[[polearmleghit3 (E2347098)|E2347098]]'''||'''[[Polearm Leg Hit 3 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[polearmspinattack2 (6E72B4A1)|polearmSpinAttack2]]'''||'''[[polearmspinattack2 (6E72B4A1)|6E72B4A1]]'''||'''[[Polearm Spin Attack 2 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[polearmstun2 (0277C8F1)|polearmStun2]]'''||'''[[polearmstun2 (0277C8F1)|0277C8F1]]'''||'''[[Polearm Stun 2 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[polearmsweep1 (DE551CC4)|polearmSweep1]]'''||'''[[polearmsweep1 (DE551CC4)|DE551CC4]]'''||'''[[Polearm Sweep 1 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[polearmsweep2 (D3163A1D)|polearmSweep2]]'''||'''[[polearmsweep2 (D3163A1D)|D3163A1D]]'''||'''[[Polearm Sweep 2 (Ability)]]'''||{{Small0P}} | ||
+ | |||
+ | |- align="center" | ||
+ | |align="left"| | ||
+ | || | ||
+ | ||'''[[Melee Damage Mitigation 1 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |||
+ | |align="left"| | ||
+ | || | ||
+ | ||'''[[Melee Damage Mitigation 2 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |||
+ | |align="left"| | ||
+ | || | ||
+ | ||'''[[Melee Damage Mitigation 3 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |} | ||
+ | |} | ||
|} | |} |
Latest revision as of 07:44, 29 August 2007
Game Documentation - Pikeman Mechanics
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Somethingsomething goes here |
Related Tags
|
Something |
Something 2something goes here |
Ability List
|