Difference between revisions of "Pikeman (Game Mechanics)"
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+ | == Something == | ||
+ | |||
+ | |} | ||
+ | |||
+ | |||
+ | {| border="0" width="100%" cellpadding=6 | ||
+ | |- | ||
+ | |valign=top| | ||
+ | == Something == | ||
+ | something goes here | ||
+ | |valign=top| | ||
+ | == Skill Modifiers == | ||
+ | {|align="center" | ||
+ | |- | ||
+ | ||'''[[Block (Skill Modifier)|Block]]''' | ||
+ | |- | ||
+ | ||'''[[Defense Vs. Blind (Skill Modifier)|Defense Vs. Blind]]''' | ||
+ | |- | ||
+ | ||'''[[Defense Vs. Dizzy (Skill Modifier)|Defense Vs. Dizzy]]''' | ||
+ | |- | ||
+ | ||'''[[Defense Vs. Knockdown (Skill Modifier)|Defense Vs. Knockdown]]''' | ||
+ | |- | ||
+ | ||'''[[Defense Vs. Posture Change (Down) (Skill Modifier)|Defense Vs. Posture Change (Down)]]''' | ||
+ | |- | ||
+ | ||'''[[Defense Vs. Stun (Skill Modifier)|Defense Vs. Stun]]''' | ||
+ | |- | ||
+ | ||'''[[Melee Defense (Skill Modifier)|Melee Defense]]''' | ||
+ | |- | ||
+ | ||'''[[Polearm Accuracy (Skill Modifier)|Polearm Accuracy]]''' | ||
+ | |- | ||
+ | ||'''[[Polearm Center Of Being Duration (Skill Modifier)|Polearm Center Of Being Duration]]''' | ||
+ | |- | ||
+ | ||'''[[Polearm Center Of Being Efficacy (Skill Modifier)|Polearm Center Of Being Efficacy]]''' | ||
+ | |- | ||
+ | ||'''[[Polearm Speed (Skill Modifier)|Polearm Speed]]''' | ||
+ | |- | ||
+ | ||'''[[Polearm Toughness (Skill Modifier)|Polearm Toughness]]''' | ||
+ | |- | ||
+ | ||'''[[Ranged Defense (Skill Modifier)|Ranged Defense]]''' | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | {| border="0" width="100%" cellpadding=6 | ||
+ | |- | ||
+ | |valign=top| | ||
+ | |||
== Something 2== | == Something 2== | ||
something goes here | something goes here | ||
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|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
|align="left"|'''[[polearmsweep2 (D3163A1D)|polearmSweep2]]'''||'''[[polearmsweep2 (D3163A1D)|D3163A1D]]'''||'''[[Polearm Sweep 2 (Ability)]]'''||{{Small0P}} | |align="left"|'''[[polearmsweep2 (D3163A1D)|polearmSweep2]]'''||'''[[polearmsweep2 (D3163A1D)|D3163A1D]]'''||'''[[Polearm Sweep 2 (Ability)]]'''||{{Small0P}} | ||
+ | |||
+ | |- align="center" | ||
+ | |align="left"| | ||
+ | || | ||
+ | ||'''[[Melee Damage Mitigation 1 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |||
+ | |align="left"| | ||
+ | || | ||
+ | ||'''[[Melee Damage Mitigation 2 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |||
+ | |align="left"| | ||
+ | || | ||
+ | ||'''[[Melee Damage Mitigation 3 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |||
|} | |} | ||
|} | |} | ||
|} | |} |
Latest revision as of 07:44, 29 August 2007
Game Documentation - Pikeman Mechanics
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