Difference between revisions of "Boost Morale (Ability)"
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|width="100px"|'''Modifier'''||'''Value''' | |width="100px"|'''Modifier'''||'''Value''' | ||
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− | ||Health Cost||align="center" | | + | ||Health Cost||align="center" |25 |
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− | ||Action Cost||align="center" | | + | ||Action Cost||align="center" |50 |
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− | ||Mind Cost||align="center" | | + | ||Mind Cost||align="center" |100 |
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||Force Cost||align="center" |0 | ||Force Cost||align="center" |0 | ||
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== Ability Multipliers == | == Ability Multipliers == | ||
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Revision as of 10:19, 29 August 2007
Ability - Boost Morale
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Description/boostmorale: This very powerful Squad Leader ability allows the Squad Leader to boost the morale of their troopers by re-distributing all party wounds evently among all of its members. This ability takes a heavy toll on the Squad Leader's Action and Mind pools. Use the /setboostmorale <message> command to set the message the Squad Leader shouts when this ability is used. The Squad Leader must be the leader of the group for this to work.
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Related Tags
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Ability Breakdown & Details
Ability Flow
System Messages
SUI Prompt
Combat Chat Spam
Fly Text
Formula(s)
Source References
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Ability HAM Costs
Ability Multipliers
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