Difference between revisions of "Two Hand Lunge 2 (Ability)"

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(New page: {{PageHeader|Ability|Two Hand Lunge 2}} {| border="0" width="100%" cellpadding=6 |- |valign=top| == Description == /melee2hlunge2 <target>: This melee attack allows you to slightly extend ...)
 
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== Related Tags ==
 
== Related Tags ==
 
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saimai_block
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/string/en/
 
/string/en/
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internal_command_string
 
internal_command_string
 
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You use Sai Mai on %TT for %DI points of damage, but %ST blocks it!
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You use Lunge Slam on %TT for %DI points of damage, but %ST blocks it!
 
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%TU uses Sai Mai on you for %DI points of damage, but you block it!
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%TU uses Lunge Slam on you for %DI points of damage, but you block it!
 
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%TU uses Sai Mai on %TT for %DI points of damage, but %ST blocks it!
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%TU uses Lunge Slam on %TT for %DI points of damage, but %ST blocks it!
  
 
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/string/en/
 
/string/en/
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internal_command_string
 
internal_command_string
 
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You use Sai Mai on %TT for %DI points of damage, but %ST counterattacks!
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You use Lunge Slam on %TT for %DI points of damage, but %ST counterattacks!
 
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%TU uses Sai Mai on you for %DI points of damage, but you counterattack!
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%TU uses Lunge Slam on you for %DI points of damage, but you counterattack!
 
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%TU uses Sai Mai on %TT for %DI points of damage, but %ST counterattacks!
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%TU uses Lunge Slam on %TT for %DI points of damage, but %ST counterattacks!
  
 
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||/string/en/
 
||cbt_spam.stf
 
||cbt_spam.stf
 
||internal_command_string
 
||internal_command_string
||You use Sai Mai on %TT for %DI points of damage, but %ST evades it.
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||You use Lunge Slam on %TT for %DI points of damage, but %ST evades it.
||%TU uses Sai Mai on you for %DI points of damage, but you evade it.
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||%TU uses Lunge Slam on you for %DI points of damage, but you evade it.
||%TU uses Sai Mai on %TT for %DI points of damage, but %ST evades it.
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||%TU uses Lunge Slam on %TT for %DI points of damage, but %ST evades it.
  
 
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||saimai_hit
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||lungeslam_hit
 
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||/string/en/
 
||cbt_spam.stf
 
||cbt_spam.stf
 
||internal_command_string
 
||internal_command_string
||You use Sai Mai on %TT for %DI points of damage!
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||You use Lunge Slam on %TT for %DI points of damage!
||%TU uses Sai Mai on you for %DI points of damage!
+
||%TU uses Lunge Slam on you for %DI points of damage!
||%TU uses Sai Mai on %TT for %DI points of damage!
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||%TU uses Lunge Slam on %TT for %DI points of damage!
  
 
|-
 
|-
  
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||lungeslam_miss
 
||/string/en/
 
||/string/en/
 
||cbt_spam.stf
 
||cbt_spam.stf
 
||internal_command_string
 
||internal_command_string
||Your Sai Mai misses %TT.
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||Your Lunge Slam misses %TT.
||%TU's Sai Mai misses you.
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||%TU's Lunge Slam misses you.
||%TU's Sai Mai misses %TT.
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|width="100px"|'''Modifier'''||'''Value'''
 
|width="100px"|'''Modifier'''||'''Value'''
 
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||Health cost||align="center" |1.5
 
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||Action cost||align="center" |0.5
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||Action cost||align="center" |0.625
 
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||Mind cost||align="center" |1.0
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||Mind cost||align="center" |0.625
 
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||Force cost||align="center" |0
 
||Force cost||align="center" |0
 
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||Damage||align="center" |2
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||Damage||align="center" |1.0
 
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||Delay Time||align="center" |1.25
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||Delay Time||align="center" |1.5
 
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Latest revision as of 14:56, 29 August 2007

Ability - Two Hand Lunge 2

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Description

/melee2hlunge2 <target>: This melee attack allows you to slightly extend your range, and it can knock down your target.

Command: /melee2hLunge2
CommandQueue Entry: melee2hlunge2 (E57D56F6)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Brawler This document is related to the Brawler Profession.

Ability Breakdown & Details

This is a single target melee attack that attacks random pools of the target as well as having a chance at causing a knockdown effect. Once a knockdown effect has been applied to the target, it is immune to knockdown effect from two hand lunges for 30 seconds.

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

lungeslam_block

/string/en/

cbt_spam.stf

internal_command_string

You use Lunge Slam on %TT for %DI points of damage, but %ST blocks it!

%TU uses Lunge Slam on you for %DI points of damage, but you block it!

%TU uses Lunge Slam on %TT for %DI points of damage, but %ST blocks it!

lungeslam_counter

/string/en/

cbt_spam.stf

internal_command_string

You use Lunge Slam on %TT for %DI points of damage, but %ST counterattacks!

%TU uses Lunge Slam on you for %DI points of damage, but you counterattack!

%TU uses Lunge Slam on %TT for %DI points of damage, but %ST counterattacks!

lungeslam_evade /string/en/ cbt_spam.stf internal_command_string You use Lunge Slam on %TT for %DI points of damage, but %ST evades it. %TU uses Lunge Slam on you for %DI points of damage, but you evade it. %TU uses Lunge Slam on %TT for %DI points of damage, but %ST evades it.
lungeslam_hit /string/en/ cbt_spam.stf internal_command_string You use Lunge Slam on %TT for %DI points of damage! %TU uses Lunge Slam on you for %DI points of damage! %TU uses Lunge Slam on %TT for %DI points of damage!
lungeslam_miss /string/en/ cbt_spam.stf internal_command_string Your Lunge Slam misses %TT. %TU's Lunge Slam misses you. %TU's Lunge Slam misses %TT.

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1
Source2 [Source2]

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 1.5
Action cost 0.625
Mind cost 0.625
Force cost 0
Damage 1.0
Delay Time 1.5