Difference between revisions of "Health Shot 1 (Ability)"

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(Ability Effects)
(Enduced Status Effects)
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|width="100px"|'''State'''||'''Effect'''||'''State Chance'''||'''Duration (seconds)'''||'''Total Ticks'''||'''Damage Min'''||'''Damage Max'''||'''Damage Tick Size'''||'''Target Affect'''||'''State Affect'''
 
|width="100px"|'''State'''||'''Effect'''||'''State Chance'''||'''Duration (seconds)'''||'''Total Ticks'''||'''Damage Min'''||'''Damage Max'''||'''Damage Tick Size'''||'''Target Affect'''||'''State Affect'''
 
|- align="center"
 
|- align="center"
||Bleeding
+
||[[Bleed (DOT)|Bleeding]]
||Health_Bleed
+
||health_Bleed
 
||100%
 
||100%
 
||120
 
||120
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|- align="center"
 
|- align="center"
||Dizzy
+
||[[Dizzy (DOT)|Dizzy]]
 
||dizzy_effect
 
||dizzy_effect
 
||30%
 
||30%
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== Ability Effects ==
 
== Ability Effects ==

Revision as of 01:01, 31 August 2007

Ability - Health Shot 1

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Description

/healthshot1 <target>: This ranged attack can wreak havoc with a target's Health pool drain and regeneration rates.

Command: /healthShot1
CommandQueue Entry: healthshot1 (6C4BAE17)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Marksman This document is related to the Marksman Profession.

Ability Breakdown & Details

This is a single target ranged attack.


Enduced Status Effects

State Effect State Chance Duration (seconds) Total Ticks Damage Min Damage Max Damage Tick Size Target Affect State Affect
Bleeding health_Bleed 100% 120 9 0 0 20% target_single target_single
Dizzy dizzy_effect 30% 30 0 0 0 0 target_area target_area

Ability Effects

Effect Duration (seconds) Success Chance Target Effect Value
health_buff 120 100% target_self 100

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other

Player's Message

sapshot_block

/string/en/

cbt_spam.stf

internal_command_string

You use Sap Shot on %TT for %DI points of damage, but %ST blocks it!

%TU uses Sap Shot on you for %DI points of damage, but you block it!

%TU uses Sap Shot on %TT for %DI points of damage, but %ST blocks it!

sapshot_counter

/string/en/

cbt_spam.stf

internal_command_string

You use Sap Shot on %TT for %DI points of damage, but %ST counterattacks!

%TU uses Sap Shot on you for %DI points of damage, but you counterattack!

%TU uses Sap Shot on %TT for %DI points of damage, but %ST counterattacks!

sapshot_evade /string/en/ cbt_spam.stf internal_command_string You use Sap Shot on %TT for %DI points of damage, but %ST evades it. %TU uses Sap Shot on you for %DI points of damage, but you evade it. %TU uses Sap Shot on %TT for %DI points of damage, but %ST evades it.
sapshot_hit /string/en/ cbt_spam.stf internal_command_string You use Sai Mai on %TT for %DI points of damage! %TU uses Sai Mai on you for %DI points of damage! %TU uses Sai Mai on %TT for %DI points of damage!
sapshot_miss /string/en/ cbt_spam.stf internal_command_string Your Sai Mai misses %TT. %TU's Sai Mai misses you. %TU's Sai Mai misses %TT.

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0.5
Action cost 0.75
Mind cost 0.5
Force cost 0
Damage 2.0
Delay Time 1.0