Difference between revisions of "Rally (Ability)"
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Revision as of 04:45, 31 August 2007
Ability - Rally
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Description/rally: This Squad Leader command improves the combat defense and to hit modifiers of everyone in the party. The Squad Leader must be the party's leader in order for this to function.
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Related Tags
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Ability Breakdown & Details
What this bonus does is increase accuracy, as well as increase the defenses of the squad leader and the group. A drawback (bug?)to rally is that it prevents anyone in group from harvesting, sampling, accessing terminals, sitting, opening tickets, burst running, and prevents Medics from using /dragincapacitatedplayer on a member of your group and Teras Kasi Artists cannot use meditate.
Q. Does the Rally command work as a combat command, and therefore show up in the combat queue?
A. Yes. It goes in your combat queue, can be cancelled through /clearCombatQueue, and does not interrupt your group mates in any way.
Q. What is the delay associated with the command? My understanding is that this command is a short-time buff, what is the duration?
A. Rally lasts for 30 seconds and Stackable for Duration. (Thus a second /rally during a current one will add 30 more seconds to the Rally.)
And has a 5 second delay. Additionally the group members must be within 65 meters of the squad leader to be able to recieve the buff.
These numbers are unverified but without any other information I will list the following as being attributes that rally could possibly boost.
Melee Defense: 50
Ranged Defense: 50
All state defenses: 50
Accuracy: 50
Ability Flow
System Messages
SUI Prompt
Combat Chat Spam
Fly Text
Formula(s)
Source References
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Ability HAM Costs
Ability Multipliers
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