Difference between revisions of "Rally (Ability)"

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Revision as of 05:07, 31 August 2007

Ability - Rally

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Description

/rally: This Squad Leader command improves the combat defense and to hit modifiers of everyone in the party. The Squad Leader must be the party's leader in order for this to function.

Command: /rally
CommandQueue Entry: rally (637279EA)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Squad Leader This document is related to the Squad Leader Profession.

Ability Breakdown & Details

What this bonus does is increase accuracy, as well as increase the defenses of the squad leader and the group. A drawback (bug?)to rally is that it prevents anyone in group from harvesting, sampling, accessing terminals, sitting, opening tickets, burst running, and prevents Medics from using /dragincapacitatedplayer on a member of your group and Teras Kasi Artists cannot use meditate.

Q. Does the Rally command work as a combat command, and therefore show up in the combat queue?

A. Yes. It goes in your combat queue, can be cancelled through /clearCombatQueue, and does not interrupt your group mates in any way.

Q. What is the delay associated with the command? My understanding is that this command is a short-time buff, what is the duration?

A. Rally lasts for 30 seconds and Stackable for Duration. (Thus a second /rally during a current one will add 30 more seconds to the Rally.)

And has a 5 second delay. Additionally the group members must be within 65 meters of the squad leader to be able to recieve the buff.



These numbers are unverified but without any other information I will list the following as being attributes that rally could possibly boost.

Melee Defense: 50
Ranged Defense: 50
All state defenses: 50
Accuracy: 50



Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message
rally_fail_single /string/en/ cbt_spam.stf internal_command_string You fail to rally the group!
rally_success_group_msg /string/en/ cbt_spam.stf internal_command_string Your group rallies to the attack!
rally_success_single /string/en/ cbt_spam.stf internal_command_string You rally the group!

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Grouped Player message Ungrouped Player's Message

rally_fail

/string/en/

cbt_spam.stf

You fail to rally the group.

%TU fails to rally %PU group.

%TU fails to rally %PU group.

rally_success /string/en/ cbt_spam.stf You rally your group! %TU rallies the group! %TU rallies %PU group!


Fly Text

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Source 1 Source 1
Source 2 Source 2

Ability HAM Costs

Modifier Value
Health Cost 25
Action Cost 50
Mind Cost 100
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0