Difference between revisions of "Creature Knowledge (Skill Modifier)"

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(Skill Mod Details)
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Creature Knowledge – This increases the amount of information that you can learn about a creature using the /examine function. At Master Scout and Ranger, you can learn a large amount of information, including whether or not they’ll deathblow and what kinds of hide and meat you’ll receive from them when they’re harvested.
  
  
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=====================
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Creature Knowledge Modifier
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LEVEL +Mod/Total (represents +Mod for that box/Total Creature Knowledge)
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Creature Information gained
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NO SCOUT 0/0
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Armor rating
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Vulnerabilities/resistances
 +
Combat Difficulty (star /consider rating)
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(Standard information available to all players when using /examine on a creature)
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NOVICE +5/5
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aggressive - yes/no
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stalker - yes/no
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HUNTING 1 +5/10
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tamable: yes/no
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HUNTING 2 +10/20
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Hide Type
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Meat Type
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HUNTING 3 +10/30
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Deathblows: yes/no
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HUNTING 4 +10/40
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Ferocity: (number level)
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MASTER SCOUT +10/50
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difficulty level: (number)
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NOVICE RANGER +5/55
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No new information gained
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TRACKING 1 +5/60
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No new information gained
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TRACKING 2 +10/70
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Special Attack 1 -- type
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TRACKING 3 +10/80
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Special Attack 2 -- type
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TRACKING 4 +10/90
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Base To-Hit: (number)
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MASTER RANGER +10/100
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Damage: (number)
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Force Sensitive + MR +5/105
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No new information gained
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Interesting note: The +5 FS creature knowledge mod only seems to be useful to someone with no scout skills, or with only the novice box – which would give that player “aggressive/stalker” and “tamable” info respectively. Otherwise, +5 doesn’t seem to boost you to the next level of creature knowledge.
  
 
== Formulas ==
 
== Formulas ==

Revision as of 11:33, 1 September 2007

Skill Modifier - Creature Knowledge

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Description

A player with a high creature knowledge will learn more about the creature when he examines it.

Related Tags

0% This document has not been started.

Skill Modifier This document is relates to a Skill Modifier.

Enhanced Reflexes This document is related to the Enhanced Reflexes Profession.

Scout This document is related to the Scout Profession.

Ranger This document is related to the Ranger Profession.

Skill Mod Details

Creature Knowledge – This increases the amount of information that you can learn about a creature using the /examine function. At Master Scout and Ranger, you can learn a large amount of information, including whether or not they’ll deathblow and what kinds of hide and meat you’ll receive from them when they’re harvested.


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Creature Knowledge Modifier LEVEL +Mod/Total (represents +Mod for that box/Total Creature Knowledge) Creature Information gained

NO SCOUT 0/0 Armor rating Vulnerabilities/resistances Combat Difficulty (star /consider rating) (Standard information available to all players when using /examine on a creature)

NOVICE +5/5 aggressive - yes/no stalker - yes/no

HUNTING 1 +5/10 tamable: yes/no

HUNTING 2 +10/20 Hide Type Meat Type

HUNTING 3 +10/30 Deathblows: yes/no

HUNTING 4 +10/40 Ferocity: (number level)

MASTER SCOUT +10/50 difficulty level: (number)

NOVICE RANGER +5/55 No new information gained

TRACKING 1 +5/60 No new information gained

TRACKING 2 +10/70 Special Attack 1 -- type

TRACKING 3 +10/80 Special Attack 2 -- type

TRACKING 4 +10/90 Base To-Hit: (number)

MASTER RANGER +10/100 Damage: (number)

Force Sensitive + MR +5/105 No new information gained Interesting note: The +5 FS creature knowledge mod only seems to be useful to someone with no scout skills, or with only the novice box – which would give that player “aggressive/stalker” and “tamable” info respectively. Otherwise, +5 doesn’t seem to boost you to the next level of creature knowledge.

Formulas

Sources

Source Source in Context
Source 1 Source1
Source 1 Source1