Difference between revisions of "Creature Knowledge (Skill Modifier)"
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+ | Creature Knowledge – This increases the amount of information that you can learn about a creature using the /examine function. At Master Scout and Ranger, you can learn a large amount of information, including whether or not they’ll deathblow and what kinds of hide and meat you’ll receive from them when they’re harvested. | ||
+ | |||
+ | ===================== | ||
+ | Creature Knowledge Modifier | ||
+ | LEVEL +Mod/Total (represents +Mod for that box/Total Creature Knowledge) | ||
+ | Creature Information gained | ||
+ | |||
+ | NO SCOUT 0/0 | ||
+ | Armor rating | ||
+ | Vulnerabilities/resistances | ||
+ | Combat Difficulty (star /consider rating) | ||
+ | (Standard information available to all players when using /examine on a creature) | ||
+ | |||
+ | NOVICE +5/5 | ||
+ | aggressive - yes/no | ||
+ | stalker - yes/no | ||
+ | |||
+ | HUNTING 1 +5/10 | ||
+ | tamable: yes/no | ||
+ | |||
+ | HUNTING 2 +10/20 | ||
+ | Hide Type | ||
+ | Meat Type | ||
+ | |||
+ | HUNTING 3 +10/30 | ||
+ | Deathblows: yes/no | ||
+ | |||
+ | HUNTING 4 +10/40 | ||
+ | Ferocity: (number level) | ||
+ | |||
+ | MASTER SCOUT +10/50 | ||
+ | difficulty level: (number) | ||
+ | |||
+ | NOVICE RANGER +5/55 | ||
+ | No new information gained | ||
+ | |||
+ | TRACKING 1 +5/60 | ||
+ | No new information gained | ||
+ | |||
+ | TRACKING 2 +10/70 | ||
+ | Special Attack 1 -- type | ||
+ | |||
+ | TRACKING 3 +10/80 | ||
+ | Special Attack 2 -- type | ||
+ | |||
+ | TRACKING 4 +10/90 | ||
+ | Base To-Hit: (number) | ||
+ | |||
+ | MASTER RANGER +10/100 | ||
+ | Damage: (number) | ||
+ | |||
+ | Force Sensitive + MR +5/105 | ||
+ | No new information gained | ||
+ | Interesting note: The +5 FS creature knowledge mod only seems to be useful to someone with no scout skills, or with only the novice box – which would give that player “aggressive/stalker” and “tamable” info respectively. Otherwise, +5 doesn’t seem to boost you to the next level of creature knowledge. | ||
== Formulas == | == Formulas == |
Revision as of 11:33, 1 September 2007
Skill Modifier - Creature Knowledge
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DescriptionA player with a high creature knowledge will learn more about the creature when he examines it. |
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Skill Mod Details
Creature Knowledge – This increases the amount of information that you can learn about a creature using the /examine function. At Master Scout and Ranger, you can learn a large amount of information, including whether or not they’ll deathblow and what kinds of hide and meat you’ll receive from them when they’re harvested.
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Creature Knowledge Modifier LEVEL +Mod/Total (represents +Mod for that box/Total Creature Knowledge) Creature Information gained
NO SCOUT 0/0 Armor rating Vulnerabilities/resistances Combat Difficulty (star /consider rating) (Standard information available to all players when using /examine on a creature)
NOVICE +5/5 aggressive - yes/no stalker - yes/no
HUNTING 1 +5/10 tamable: yes/no
HUNTING 2 +10/20 Hide Type Meat Type
HUNTING 3 +10/30 Deathblows: yes/no
HUNTING 4 +10/40 Ferocity: (number level)
MASTER SCOUT +10/50 difficulty level: (number)
NOVICE RANGER +5/55 No new information gained
TRACKING 1 +5/60 No new information gained
TRACKING 2 +10/70 Special Attack 1 -- type
TRACKING 3 +10/80 Special Attack 2 -- type
TRACKING 4 +10/90 Base To-Hit: (number)
MASTER RANGER +10/100 Damage: (number)
Force Sensitive + MR +5/105 No new information gained Interesting note: The +5 FS creature knowledge mod only seems to be useful to someone with no scout skills, or with only the novice box – which would give that player “aggressive/stalker” and “tamable” info respectively. Otherwise, +5 doesn’t seem to boost you to the next level of creature knowledge.
Formulas
Sources
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