Difference between revisions of "Harvest Corpse (Ability)"

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(Ability Breakdown & Details)
(Ability Breakdown & Details)
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= Ability Breakdown & Details =
 
= Ability Breakdown & Details =
  
Once a creature has been killed, players have the option to harvest its remains for usable resources.  Harvesting cannot be done while in combat however,so all combat actions must be completed before a player may use the harvest radials which come in 3 forms if an animal has these resources availible to them:  Bone, Meat, and Hide.  Harvesting yields are based on the harvesting skill modifier as well as resource density for  a particular resource shift on the planet that the harvesting is done on. The higher the creature harvesting modifier the more resources that are gathered.  Harvesting creatures gives scout experience and the amount of experience given is based solely on the challenge level of the creature that is harvested.  The experience for these values are fixed for each CL and killing two different mobs of the same CL will give the same experience.  
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Once a creature has been killed, players have the option to harvest its remains for usable resources.  Harvesting cannot be done while in combat however,so all combat actions must be completed before a player may use the harvest radials which come in 3 forms if an animal has these resources availible to them:  Bone, Meat, and Hide.  Harvesting yields are based on the harvesting skill modifier as well as resource density for  a particular resource shift on the planet that the harvesting is done on. The higher the creature harvesting modifier the more resources that are gathered.  Harvesting creatures gives scouting experience and the amount of experience given is based solely on the challenge level of the creature that is harvested.  The experience for these values are fixed for each CL and killing two different mobs of the same CL will give the same experience.  
  
  

Revision as of 00:17, 3 September 2007

Ability - Harvest Corpse

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Description

/harvestcorpse <corpse>: This command allows you to withdraw Meat, Hide or Bone from a harvestable creature corpse. Not all creatures will have all 3 of these options, and some may have none.

Command: /harvestCorpse
CommandQueue Entry: harvestcorpse (029D0CC5)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Scout This document is related to the Scout Profession.

Ranger This document is related to the Ranger Profession.

Ability Breakdown & Details

Once a creature has been killed, players have the option to harvest its remains for usable resources. Harvesting cannot be done while in combat however,so all combat actions must be completed before a player may use the harvest radials which come in 3 forms if an animal has these resources availible to them: Bone, Meat, and Hide. Harvesting yields are based on the harvesting skill modifier as well as resource density for a particular resource shift on the planet that the harvesting is done on. The higher the creature harvesting modifier the more resources that are gathered. Harvesting creatures gives scouting experience and the amount of experience given is based solely on the challenge level of the creature that is harvested. The experience for these values are fixed for each CL and killing two different mobs of the same CL will give the same experience.


Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0