Difference between revisions of "Harvest Corpse (Ability)"
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− | Once a creature has been killed, players have the option to harvest its remains for usable resources. Harvesting cannot be done while in combat however,so all combat actions must be completed before a player may use the harvest radials which come in 3 forms if an animal has these resources availible to them: Bone, Meat, and Hide. Harvesting yields are based on the harvesting skill modifier as well as resource density for a particular resource shift on the planet that the harvesting is done on. The higher the creature harvesting modifier the more resources that are gathered. Harvesting creatures gives scouting experience and the amount of experience given is based solely on the challenge level of the creature that is harvested. The experience for these values are fixed for each CL and killing two different mobs of the same CL will give the same experience. | + | Once a creature has been killed, players have the option to harvest its remains for usable resources. Harvesting cannot be done while in combat however,so all combat actions must be completed before a player may use the harvest radials which come in 3 forms if an animal has these resources availible to them: Bone, Meat, and Hide. Harvesting yields are based on the harvesting skill modifier, grouping bonuses, as well as resource density for a particular resource shift on the planet that the harvesting is done on. There will is a 20% harvesting bonus if you are in a group and at least one group member is within 64m of you when you harvest. If there is a Ranger present in your group and is within 64m of you, the group harvesting bonus will be 30% for you when you harvest. If there is a Master Ranger present in your group and is within 64m of you, the group harvesting bonus will be 40%. This bonus is applied to the harvesting skill modifier. The higher the creature harvesting modifier the more resources that are gathered. Harvesting creatures gives scouting experience and the amount of experience given is based solely on the challenge level of the creature that is harvested. The experience for these values are fixed for each CL and killing two different mobs of the same CL will give the same experience. |
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Revision as of 04:22, 3 September 2007
Ability - Harvest Corpse
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Description/harvestcorpse <corpse>: This command allows you to withdraw Meat, Hide or Bone from a harvestable creature corpse. Not all creatures will have all 3 of these options, and some may have none.
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Related Tags
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Ability Breakdown & Details
Once a creature has been killed, players have the option to harvest its remains for usable resources. Harvesting cannot be done while in combat however,so all combat actions must be completed before a player may use the harvest radials which come in 3 forms if an animal has these resources availible to them: Bone, Meat, and Hide. Harvesting yields are based on the harvesting skill modifier, grouping bonuses, as well as resource density for a particular resource shift on the planet that the harvesting is done on. There will is a 20% harvesting bonus if you are in a group and at least one group member is within 64m of you when you harvest. If there is a Ranger present in your group and is within 64m of you, the group harvesting bonus will be 30% for you when you harvest. If there is a Master Ranger present in your group and is within 64m of you, the group harvesting bonus will be 40%. This bonus is applied to the harvesting skill modifier. The higher the creature harvesting modifier the more resources that are gathered. Harvesting creatures gives scouting experience and the amount of experience given is based solely on the challenge level of the creature that is harvested. The experience for these values are fixed for each CL and killing two different mobs of the same CL will give the same experience.
Ability Flow
System MessagesSUI PromptCombat Chat SpamFly TextFormula(s)
Source References
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Ability HAM Costs
Ability Multipliers
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