Difference between revisions of "Rescue (Ability)"

From SWGANH Wiki
Jump to: navigation, search
(SUI Prompt)
(Ability Breakdown & Details)
Line 27: Line 27:
  
 
/rescue is used by targeting a friendly that is under attack.
 
/rescue is used by targeting a friendly that is under attack.
The effect is that all opponents of the target will immediately aggro the Ranger.
+
The effect is that all opponents of the target will immediately aggro the Ranger so long as the current target is not attacking them. If no further action is done, opponents will tend to revert back to attacking the closest target, so it is a good idea for the rescued player to retreat behind the Ranger. It is generally a good idea to begin attacking the opponents in order to retain aggro. The chance to rescue successfully is affected by the Rescue skill modifier.
If no further action is done, opponents will tend to revert back to attacking the closest target, so it is a good idea for the rescued player to retreat behind the Ranger.
+
It is generally a good idea to begin attacking the opponents in order to retain aggro. The chance to rescue successfully is affected by the Rescue skill modifier.
+
  
 
{| border="0" width="100%" cellpadding=6
 
{| border="0" width="100%" cellpadding=6

Revision as of 00:29, 6 September 2007

Ability - Rescue

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

/rescue <target>: This enables you to anger an NPC that is on a party member, so that the NPC attacks you instead of the person you are rescuing. This is not guaranteed to work.

Command: /rescue
CommandQueue Entry: rescue (2F226EEE)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Ranger This document is related to the Ranger Profession.

Ability Breakdown & Details

What does /rescue do, and how do you use it?

/rescue is used by targeting a friendly that is under attack. The effect is that all opponents of the target will immediately aggro the Ranger so long as the current target is not attacking them. If no further action is done, opponents will tend to revert back to attacking the closest target, so it is a good idea for the rescued player to retreat behind the Ranger. It is generally a good idea to begin attacking the opponents in order to retain aggro. The chance to rescue successfully is affected by the Rescue skill modifier.

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

SUI Prompt

Combat Chat Spam

Rescue Failure


ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message
rescue_fail /string/en/ cbt_spam.stf internal_command_string You try to rescue %TT but the enemy won't be distracted. %TU tries to rescue you but your enemies won't be distracted. %TU tries to distract people from %TT, but it doesn't work.




Rescue Success


ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message
rescue_success /string/en/ cbt_spam.stf internal_command_string You rescue %TT by distracting the enemy! %TU rescues you by distracting your enemy! %TU rescues %TT!


Fly Text

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Source1 somelink1 Source1
Source2 somelink2 Source2

Ability HAM Costs

Modifier Value
Health Cost 45
Action Cost 45
Mind Cost 67
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0