Difference between revisions of "Detect Stalking (Ability)"

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(Combat Chat Spam)
(Fly Text)
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==Fly Text==
 
==Fly Text==
 
{| align="center"
 
|-
 
||
 
{| class="wikitable"
 
|- align="center" style="background-color:#ffffcc;"
 
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''
 
|-align="center"
 
||ID Value
 
||/path/goes/here/
 
||filename.stf
 
||internal_command_string
 
||System Message Text
 
|-
 
|}
 
|}
 
  
 
==Formula(s)==
 
==Formula(s)==

Revision as of 01:18, 6 September 2007

Ability - Ability Name

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Description



Command: /command
CommandQueue Entry: CommandQueue Link Goes Here

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Ranger This document is related to the Ranger Profession.

Ability Breakdown & Details

This is an innate ability of the Novice Ranger skill box. This ability allows the player to detect when they are being stalked by a creature.


Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message
notify_stalked /string/en/ skl_use.stf internal_command_string It seems that you are being stalked by %TO.

SUI Prompt

Combat Chat Spam

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Source1 somelink1 Source1
Source2 somelink2 Source2

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0