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| == Related Tags == | | == Related Tags == |
| {| | | {| |
| + | |- |
| + | ||{{D0%}} |
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| ||{{Ability}} | | ||{{Ability}} |
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| = Ability Breakdown & Details = | | = Ability Breakdown & Details = |
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− | This is a cone area effect ranged attack. | + | This is a cone area effect ranged attack. The attack can only be used if the target is at point blank range (0 meters) from the player. |
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| {| border="0" width="100%" cellpadding=6 | | {| border="0" width="100%" cellpadding=6 |
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| |} | | |} |
| ==System Messages== | | ==System Messages== |
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| + | {| align="center" |
| + | |- |
| + | || |
| + | {| class="wikitable" |
| + | |- align="center" style="background-color:#ffffcc;" |
| + | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message''' |
| + | |- |
| + | ||point_blank_too_far |
| + | ||/string/en/ |
| + | ||cbt_spam.stf |
| + | ||internal_command_string |
| + | ||Your target is too far away to execute this attack. |
| + | |- |
| + | |} |
| + | |} |
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| ==SUI Prompt== | | ==SUI Prompt== |
Latest revision as of 01:29, 6 September 2007
Ability - Point Blank Area 2
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Description
/pointblankarea2 <target>: This advanced ranged area attack can be performed at point blank range without suffering a penalty to hit. This particular maneuver has an increased chance to cause more damage than Point Blank Area 1.
Command: /pointBlankArea2
CommandQueue Entry: pointblankarea2 (F08F2259)
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Related Tags
0%
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This document has not been started.
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Ability
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This document relates to Player Abilities.
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Pistoleer
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This document is related to the Pistoleer Profession.
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Ability Breakdown & Details
This is a cone area effect ranged attack. The attack can only be used if the target is at point blank range (0 meters) from the player.
Ability Flow
<graphviz>
digraph G
{
rankdir = LR;
node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",
fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test101"];
node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
}
</graphviz>
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System Messages
ID |
Path |
Filename |
Trigger |
Message
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point_blank_too_far
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/string/en/
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cbt_spam.stf
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internal_command_string
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Your target is too far away to execute this attack.
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SUI Prompt
Combat Chat Spam
ID |
Path |
Filename |
Trigger |
Player Message1 |
Player Message2 |
Other
Player's Message
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holdoutblast_block
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use Hold-Out Blast on %TT for %DI points of damage, but %ST blocks it!
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%TU uses Hold-Out Blast on you for %DI points of damage, but you block it!
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%TU uses Hold-Out Blast on %TT for %DI points of damage, but %ST blocks it!
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holdoutblast_counter
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use Hold-Out Blast on %TT for %DI points of damage, but %ST counterattacks!
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%TU uses Hold-Out Blast on you for %DI points of damage, but you counterattack!
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%TU uses Hold-Out Blast on %TT for %DI points of damage, but %ST counterattacks!
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holdoutblast_evade
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use Hold-Out Blast on %TT for %DI points of damage, but %ST evades it.
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%TU uses Hold-Out Blast on you for %DI points of damage, but you evade it.
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%TU uses Hold-Out Blast on %TT for %DI points of damage, but %ST evades it.
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holdoutblast_hit
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use Hold-Out Blast on %TT for %DI points of damage!
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%TU uses Hold-Out Blast on you for %DI points of damage!
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%TU uses Hold-Out Blast on %TT for %DI points of damage!
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holdoutblast_miss
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/string/en/
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cbt_spam.stf
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internal_command_string
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Your Hold-Out Blast misses %TT.
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%TU's Hold-Out Blast misses you.
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%TU's Hold-Out Blast misses %TT.
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Fly Text
Formula(s)
Source References
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Ability HAM Costs
Modifier |
Value
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Health Cost |
0
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Action Cost |
0
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Mind Cost |
0
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Force Cost |
0
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Ability Multipliers
Modifier |
Value
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Health cost |
0.5
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Action cost |
1.0
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Mind cost |
0.5
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Force cost |
0
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Damage |
4.3
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Delay Time |
3.0
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