Difference between revisions of "Point Blank Area 1 (Ability)"
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== Related Tags == | == Related Tags == | ||
{| | {| | ||
+ | |- | ||
+ | ||{{D0%}} | ||
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||{{Ability}} | ||{{Ability}} | ||
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= Ability Breakdown & Details = | = Ability Breakdown & Details = | ||
− | This is a cone area effect ranged attack. | + | This is a cone area effect ranged attack. The attack can only be used if the target is at point blank range (0 meters) from the player. |
{| border="0" width="100%" cellpadding=6 | {| border="0" width="100%" cellpadding=6 | ||
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|} | |} | ||
==System Messages== | ==System Messages== | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | {| align="center" | ||
+ | |- | ||
+ | || | ||
+ | {| class="wikitable" | ||
+ | |- align="center" style="background-color:#ffffcc;" | ||
+ | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message''' | ||
+ | |- | ||
+ | ||point_blank_too_far | ||
+ | ||/string/en/ | ||
+ | ||cbt_spam.stf | ||
+ | ||internal_command_string | ||
+ | ||Your target is too far away to execute this attack. | ||
+ | |- | ||
+ | |} | ||
+ | |} | ||
==SUI Prompt== | ==SUI Prompt== | ||
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|- align="center" | |- align="center" | ||
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− | + | holdoutshot_block | |
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/string/en/ | /string/en/ | ||
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internal_command_string | internal_command_string | ||
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− | You use | + | You use Hold-Out Shot on %TT for %DI points of damage, but %ST blocks it! |
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− | %TU uses | + | %TU uses Hold-Out Shot on you for %DI points of damage, but you block it! |
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− | %TU uses | + | %TU uses Hold-Out Shot on %TT for %DI points of damage, but %ST blocks it! |
|- align="center" | |- align="center" | ||
− | || | + | ||holdoutshot_counter |
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/string/en/ | /string/en/ | ||
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internal_command_string | internal_command_string | ||
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− | You use | + | You use Hold-Out Shot on %TT for %DI points of damage, but %ST counterattacks! |
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− | %TU uses | + | %TU uses Hold-Out Shot on you for %DI points of damage, but you counterattack! |
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− | %TU uses | + | %TU uses Hold-Out Shot on %TT for %DI points of damage, but %ST counterattacks! |
|- align="center" | |- align="center" | ||
− | || | + | ||holdoutshot_evade |
||/string/en/ | ||/string/en/ | ||
||cbt_spam.stf | ||cbt_spam.stf | ||
||internal_command_string | ||internal_command_string | ||
− | ||You use | + | ||You use Hold-Out Shot on %TT for %DI points of damage, but %ST evades it. |
− | ||%TU uses | + | ||%TU uses Hold-Out Shot on you for %DI points of damage, but you evade it. |
− | ||%TU uses | + | ||%TU uses Hold-Out Shot on %TT for %DI points of damage, but %ST evades it. |
|- align="center" | |- align="center" | ||
− | || | + | ||holdoutshot_hit |
||/string/en/ | ||/string/en/ | ||
||cbt_spam.stf | ||cbt_spam.stf | ||
||internal_command_string | ||internal_command_string | ||
− | ||You use | + | ||You use Hold-Out Shot on %TT for %DI points of damage! |
− | ||%TU uses | + | ||%TU uses Hold-Out Shot on you for %DI points of damage! |
− | ||%TU uses | + | ||%TU uses Hold-Out Shot on %TT for %DI points of damage! |
|- align="center" | |- align="center" | ||
− | || | + | ||holdoutshot_miss |
||/string/en/ | ||/string/en/ | ||
||cbt_spam.stf | ||cbt_spam.stf | ||
||internal_command_string | ||internal_command_string | ||
− | ||Your | + | ||Your Hold-Out Shot misses %TT. |
− | ||%TU's | + | ||%TU's Hold-Out Shot misses you. |
− | ||%TU's | + | ||%TU's Hold-Out Shot misses %TT. |
|- | |- |
Latest revision as of 01:30, 6 September 2007
Ability - Point Blank Area 1
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Description/pointblankarea1 <target>: This ranged area attack can be performed at point blank range without suffering a penalty to hit.
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Related Tags
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Ability Breakdown & Details
This is a cone area effect ranged attack. The attack can only be used if the target is at point blank range (0 meters) from the player.
Ability Flow
System Messages
SUI PromptCombat Chat Spam
Fly TextFormula(s)
Source References
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Ability HAM Costs
Ability Multipliers
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