Difference between revisions of "Sample DNA (Ability)"

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==SUI Prompt==
 
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[[retard wiki crap]]
  
 
==Combat Chat Spam==
 
==Combat Chat Spam==

Revision as of 12:30, 9 September 2007

Ability - Sample DNA

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

/sampledna <target>: This Bio-Engineer ability allows you to sample the DNA of a creature. You must be fairly close to it for this to function correctly.

Command: /sampleDNA
CommandQueue Entry: sampledna (D04917BE)

Related Tags

50% This document has been partially completed.

Ability This document relates to Player Abilities.

Bio-Engineer This document is related to the Bio-Engineer Profession.

Ability Breakdown & Details

How do I sample DNA?

You cannot sample babies, pets, humanoid types (ie, the Nightsisters), dead critters, or creatures (in general) which are greater than CL75) You have to be within 15m of your target and hit your /sampledna macro. Viable targets for DNA sampling are trash (spawns of rubble outside NPC cities), creatures, and it nor you can be in combat. The last requirement is that it cannot leave your 15m range for 10 seconds before the process is completed.

At this point one of several things happen. 1. You get a dna sample and nothing happens. 2. You get a dna sample and the mob aggroes. 3. you dont get a sample and nothing happens. 4 You dont get a sample and the mob aggroes. Once an animal aggroes from dna sample the chance of it aggroing again is increased.


The number of Sample attempts allowed per mob before it dies ranges from 1-6. The number varies according to the sampling skill and mob type, thus a higher DNA harvesting skill will produce a higher chance of obtaining more samples.


The highest CL a MBE can sample is 75. The only creature of this level is Mutant Rancor.

This is an approximation of the highest CL at each skill level

Novice BE -> CL 14 (i updated from 12 in accordance to user reply)
DNA I -> CL 28 (i updated from 23 accordance to user reply)
DNA II -> CL 34 (possibly low to)
DNA III -> CL 45(possibly low to)
DNA IV -> CL 56 (possibly low to)
MBE -> CL 75 (appears to be the cap)



Note: Creatures do a detection check after you sample. This detection check is similar to the one used for mask scent with ? and ! representing mobs being alerted to your presence and then finaly spotting you



Note that if you sample a critter to death, you CANNOT then extract resources from it. So, apparently the DNA needle also simultaneously sucks out all of the hide, meat, and bone from the critter




DNA SAMPLING EXPERIENCE


Experience is obtained in two ways. The first is through crafting DNA templates using the dna samples. Experience from this can be boosted by using practice exprience options. The second method of gaining DNA sampling experience is sampling itself. Experience is dependant on the CL of the mob that is harvested. Each CL has a fixed amount of exp for a mob of that CL.



Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message Prompt
ID Value /string/en/ bio_engineer.stf internal_command_string System Message Text Prompt Number
/string/en/ bio_engineer.stf internal_command_string
/string/en/ bio_engineer.stf internal_command_string
/string/en/ bio_engineer.stf internal_command_string
/string/en/ bio_engineer.stf internal_command_string
/string/en/ bio_engineer.stf internal_command_string
/string/en/ bio_engineer.stf internal_command_string
/string/en/ bio_engineer.stf internal_command_string
/string/en/ bio_engineer.stf internal_command_string
/string/en/ bio_engineer.stf internal_command_string
/string/en/ bio_engineer.stf internal_command_string
/string/en/ bio_engineer.stf internal_command_string
/string/en/ bio_engineer.stf internal_command_string
/string/en/ bio_engineer.stf internal_command_string
/string/en/ bio_engineer.stf internal_command_string
/string/en/ bio_engineer.stf internal_command_string
/string/en/ bio_engineer.stf internal_command_string
/string/en/ bio_engineer.stf internal_command_string
/string/en/ bio_engineer.stf internal_command_string
/string/en/ bio_engineer.stf internal_command_string
/string/en/ bio_engineer.stf internal_command_string
/string/en/ bio_engineer.stf internal_command_string
/string/en/ bio_engineer.stf internal_command_string
/string/en/ bio_engineer.stf internal_command_string
/string/en/ bio_engineer.stf internal_command_string
/string/en/ bio_engineer.stf internal_command_string
/string/en/ bio_engineer.stf internal_command_string
/string/en/ bio_engineer.stf internal_command_string
/string/en/ bio_engineer.stf internal_command_string
/string/en/ bio_engineer.stf internal_command_string
/string/en/ bio_engineer.stf internal_command_string
/string/en/ bio_engineer.stf internal_command_string

SUI Prompt

retard wiki crap

Combat Chat Spam

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Source 1 http://swgforums.swganh.org/viewtopic.php?search_id=779036715&t=25995
Source 2 http://soe.lithium.com/swg/board/message?board.id=bio-engineer&message.id=80314&query.id=81773#M80314
Source 3 http://www.regulators.ws/Forum/lofiversion/index.php/t2144.html
Source 4 http://soe.lithium.com/swg/board/message?board.id=bio-engineer&message.id=86802&query.id=81697#M86802
Source 5 http://soe.lithium.com/board/message?board.id=bio-engineer&message.id=70461
Source 6 [Source 6]
Source 7 Source 7
Source 8 Source 8

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 230
Mind Cost 384
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0