Difference between revisions of "Injury Treatment (Skill Modifier)"
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== Formulas == | == Formulas == | ||
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| + | Effects of Battle Fatigue on Healing | ||
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| + | Heal Power of Healing Stim x Environment x [(100 + Injury Treatment Skill + BE modded clothes +food/buff) / 100] x Med City Bonus | ||
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| + | for example: | ||
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| + | <pre> | ||
| + | 900 Heal Stim | ||
| + | 110 Med Module Droid | ||
| + | 100 Injury Treatment Skill | ||
| + | 25 BE clothes | ||
| + | 0 no foods or buffs enhance injury treatment. (needs checking) | ||
| + | 10% Medical City Specialization Bonus | ||
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| + | 900 x 1.1 x [(100+100+25+0)/100] x 1.1 = 2450 total heal | ||
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| + | -------------------------------------------------------------------------------- | ||
| + | Now how Battle Fatigue affects this... | ||
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| + | If player Battle Fatigue is 0 - 250 = no change in heal value. | ||
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| + | If player Battle Fatigue is greater than 250 then... | ||
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| + | Heal - [Heal x (Battle Fatigue-250) / 1000] = Heal after Battle Fatigue | ||
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| + | so with 696 Battle Fatigue (Randomly chosen number) | ||
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| + | 2450 - [ 2450 x (696 - 250) / 1000] = 1358 heal after 696 Battle Fatigue | ||
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| + | Bio-engineered clothes effectively cap at +25/+25 so a person with +9999/ +9999 will do the SAME as one with only +25/+25 injury/wound treatment clothes. | ||
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| + | Battle Fatigue does NOT affect buff performance until 250 Battle Fatigue. One could have 249 Battle Fatigue and it will be the same as one with 0 Battle Fatigue. | ||
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| + | Battle Fatigue after 250 - affects the buff performance by 1% per 10 Battle Fatigue. | ||
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| + | At 1000 Battle Fatigue (when Battle Fatigue caps) buff performance is reduced by 75%. | ||
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| + | At 750 Battle Fatigue buff performance is reduced by 50%. | ||
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| + | At 500 Battle Fatigue buff performance is reduced by 25%. | ||
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| + | Medical centers and scout camps override droid bonuses. | ||
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| + | If not in a Medical Specialized Player City - the variable is calculated at 1.0. | ||
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| + | If in a Medical Specialized Player City - the varible is calculated at 1.1. | ||
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| + | </pre> | ||
== Sources == | == Sources == | ||
Revision as of 08:00, 10 September 2007
Skill Modifier - Injury Treatment
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
DescriptionThis skill mod provides a direct bonus to the number of injuries you can heal at once. A bonus of 50 would equal 50% more injury points healed per treatment. This also changes the effects of enhancement medication. |
Related Tags
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Skill Mod Details
Formulas
Effects of Battle Fatigue on Healing
Heal Power of Healing Stim x Environment x [(100 + Injury Treatment Skill + BE modded clothes +food/buff) / 100] x Med City Bonus
for example:
900 Heal Stim 110 Med Module Droid 100 Injury Treatment Skill 25 BE clothes 0 no foods or buffs enhance injury treatment. (needs checking) 10% Medical City Specialization Bonus 900 x 1.1 x [(100+100+25+0)/100] x 1.1 = 2450 total heal -------------------------------------------------------------------------------- Now how Battle Fatigue affects this... If player Battle Fatigue is 0 - 250 = no change in heal value. If player Battle Fatigue is greater than 250 then... Heal - [Heal x (Battle Fatigue-250) / 1000] = Heal after Battle Fatigue so with 696 Battle Fatigue (Randomly chosen number) 2450 - [ 2450 x (696 - 250) / 1000] = 1358 heal after 696 Battle Fatigue Bio-engineered clothes effectively cap at +25/+25 so a person with +9999/ +9999 will do the SAME as one with only +25/+25 injury/wound treatment clothes. Battle Fatigue does NOT affect buff performance until 250 Battle Fatigue. One could have 249 Battle Fatigue and it will be the same as one with 0 Battle Fatigue. Battle Fatigue after 250 - affects the buff performance by 1% per 10 Battle Fatigue. At 1000 Battle Fatigue (when Battle Fatigue caps) buff performance is reduced by 75%. At 750 Battle Fatigue buff performance is reduced by 50%. At 500 Battle Fatigue buff performance is reduced by 25%. Medical centers and scout camps override droid bonuses. If not in a Medical Specialized Player City - the variable is calculated at 1.0. If in a Medical Specialized Player City - the varible is calculated at 1.1.== Sources ==