Difference between revisions of "Heal Enhance (Ability)"
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==Formula(s)== | ==Formula(s)== | ||
− | + | <pre> | |
+ | How do buffs work? how do I know how powerfull they are? | ||
− | + | Total Buff Power | |
+ | |||
+ | Heal Power of Pack x Environment x [(100 + Wound Treatment Skill + Bivoli + BE modded clothes) / 100] x Med City Bonus | ||
+ | |||
+ | for example: | ||
+ | 900 Heal Power Buff pack | ||
+ | 110 Med Module Droid | ||
+ | 100 Master Doctor Skill | ||
+ | 25 Bivoli | ||
+ | 25 BE clothes | ||
+ | 10% Medical City Specialization Bonus | ||
+ | |||
+ | 900 x 1.1 x [(100+100+25+25)/100] x 1.1 = 2722 total buff | ||
+ | |||
+ | -------------------------------------------------------------------------------- | ||
+ | Now how Battle Fatigue affects this... | ||
+ | |||
+ | If player Battle Fatigue is 0 - 250 = no change in buff value. | ||
+ | |||
+ | If player Battle Fatigue is greater than 250 then... | ||
+ | |||
+ | Buff - [Buff x (Battle Fatigue-250) / 1000] = Buff after Battle Fatigue | ||
+ | |||
+ | so with 696 Battle Fatigue (Randomly chosen number) | ||
+ | |||
+ | 2722 - [ 2722 x (696 - 250) / 1000] = 1507 buffed after 696 Battle Fatigue | ||
+ | |||
+ | Helpful Notes: | ||
+ | |||
+ | * Bio Engineered Clothes effectively cap at +25/ +25 so a person with +9999/ +9999 will do the SAME as one with only +25 / +25 damage / wound treatment clothe. | ||
+ | |||
+ | * Bivoli DOES STACK with BE clothes. | ||
+ | |||
+ | * Battle Fatigue DOES NOT affect buff performance until 250 Battle Fatigue ... One could have 249 Battle Fatigue and it will be the same as one with 0 Battle Fatigue. | ||
+ | |||
+ | * Battle Fatigue after 250 .. affects the buff performance by 1% per 10 Battle Fatigue. | ||
+ | |||
+ | * At 1000 Battle Fatigue (when Battle Fatigue caps) buff performance is reduced by 75%. | ||
+ | |||
+ | * At 750 Battle Fatigue buff performance is reduced by 50% | ||
+ | |||
+ | * At 500 Battle Fatigue buff performance is reduced by 25% | ||
+ | |||
+ | * Med Centers and scout Cmps override Droid Bonuses. | ||
+ | |||
+ | * If not in a Medical Specialized Player City .. the variable is calculated at 1.0. | ||
+ | |||
+ | * If in a Medical Specialized Player City .. the varible is calculated at 1.1. | ||
+ | |||
+ | * Wound Treatment Speed can be affected by consuming Ruby Bliel or Havla | ||
+ | |||
+ | |||
+ | </pre> | ||
==Source References== | ==Source References== |
Revision as of 16:22, 14 September 2007
Ability - Heal Enhance
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Description/healenhance <target>: This command enables you to enhance another player's attributes, if you have the appropriate enhancement medpacks handy.
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Related Tags
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Ability Breakdown & Details
Ability Flow
System MessagesSUI PromptCombat Chat SpamFly TextFormula(s)How do buffs work? how do I know how powerfull they are? Total Buff Power Heal Power of Pack x Environment x [(100 + Wound Treatment Skill + Bivoli + BE modded clothes) / 100] x Med City Bonus for example: 900 Heal Power Buff pack 110 Med Module Droid 100 Master Doctor Skill 25 Bivoli 25 BE clothes 10% Medical City Specialization Bonus 900 x 1.1 x [(100+100+25+25)/100] x 1.1 = 2722 total buff -------------------------------------------------------------------------------- Now how Battle Fatigue affects this... If player Battle Fatigue is 0 - 250 = no change in buff value. If player Battle Fatigue is greater than 250 then... Buff - [Buff x (Battle Fatigue-250) / 1000] = Buff after Battle Fatigue so with 696 Battle Fatigue (Randomly chosen number) 2722 - [ 2722 x (696 - 250) / 1000] = 1507 buffed after 696 Battle Fatigue Helpful Notes: * Bio Engineered Clothes effectively cap at +25/ +25 so a person with +9999/ +9999 will do the SAME as one with only +25 / +25 damage / wound treatment clothe. * Bivoli DOES STACK with BE clothes. * Battle Fatigue DOES NOT affect buff performance until 250 Battle Fatigue ... One could have 249 Battle Fatigue and it will be the same as one with 0 Battle Fatigue. * Battle Fatigue after 250 .. affects the buff performance by 1% per 10 Battle Fatigue. * At 1000 Battle Fatigue (when Battle Fatigue caps) buff performance is reduced by 75%. * At 750 Battle Fatigue buff performance is reduced by 50% * At 500 Battle Fatigue buff performance is reduced by 25% * Med Centers and scout Cmps override Droid Bonuses. * If not in a Medical Specialized Player City .. the variable is calculated at 1.0. * If in a Medical Specialized Player City .. the varible is calculated at 1.1. * Wound Treatment Speed can be affected by consuming Ruby Bliel or Havla Source References
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Ability HAM Costs
Ability Multipliers
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