Difference between revisions of "Heal Mind (Ability)"
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'''Mind Wounds Incurred''' | '''Mind Wounds Incurred''' | ||
− | Heal mind has a base wound amount of 40. Battle fatigue will increase the number of wounds incurred for each heal. | + | Heal mind has a base wound amount of 40. Battle fatigue on the combat medic will increase the number of wounds incurred for each heal. |
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Revision as of 06:16, 15 September 2007
Ability - Heal Mind
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Description/healMind: This command heals mind pool damage at the cost of wounds to the medic.
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Related Tags
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Ability Breakdown & Details
This ability allows the combat medic to heal the mind pool of other players and pets at the cost of mind wounds to themself. This ability is not usable by the combat medic on themself however.
Ability Flow
System MessagesSUI PromptCombat Chat SpamFly TextFormula(s)
Total Mind Healed This formula is derived from examining two reports of heal rates: This is just an estimate as an actual formula has not been discovered. mind heal = base heal amount x ( 1 + ( (100 + CM_Effectiveness_Mod ) / 100 ) )
Heal mind has a base wound amount of 40. Battle fatigue on the combat medic will increase the number of wounds incurred for each heal. base wounds * ((100 + BF) / 100) You will incur: 000 BF: 40 mind wounds 100 BF: 80 mind wounds 200 BF: 120 mind wounds 300 BF: 160 mind wounds Source References
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Ability HAM Costs
Ability Multipliers
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