Difference between revisions of "Extinguish Fire (Ability)"
(→Formula(s)) |
(→Ability Breakdown & Details) |
||
Line 31: | Line 31: | ||
No formula exists (that I have found) for healing fire dot so perhaps we can use the ones for poison/disease cure which are as follows: | No formula exists (that I have found) for healing fire dot so perhaps we can use the ones for poison/disease cure which are as follows: | ||
− | |||
− | + | Formula for Weapon and skill based dots like torso shot, command flame dots, etc. We can use the effectiveness rating of the blanket as a direct reduction from the total damage of the dot. Example, a 1000 tick fire dot meets a 500 effectiveness fire blanket. The dot is now reduced to 500 per tick. If a blanket is applied again, then the dot is removed. | |
− | + | ||
− | + | ||
− | + | ||
Revision as of 13:26, 15 September 2007
Ability - Extinguish Fire
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Description/extinguishFire <target>: This command enables you to cure a fire effect from a target, if you have the appropriate medical equipment.
|
Related Tags
|
Ability Breakdown & Details
These skills have a range of 6m and are on the treat injury speed modifier. This skill requires the use of a flame suppresion blanket.
Much like cure poison and disease, if the effectiveness is high enough it will extinguish the patients fire with the use of only one charge from the blanket. It costs approximately 200 mind points to extinguish fire. Also, you will need to move the /extinguishfire macro from your macro pad (found under the other macros tab) to your toolbar in order to use any fire blankets that are in your inventory
No formula exists (that I have found) for healing fire dot so perhaps we can use the ones for poison/disease cure which are as follows:
Formula for Weapon and skill based dots like torso shot, command flame dots, etc. We can use the effectiveness rating of the blanket as a direct reduction from the total damage of the dot. Example, a 1000 tick fire dot meets a 500 effectiveness fire blanket. The dot is now reduced to 500 per tick. If a blanket is applied again, then the dot is removed.
[ cure effectiveness ] x ( 1 + ( ( wound heal mod + BE clothes + food ) / 100 ) = the amount of fire dot tick a doctor can cure.
Ability Flow
System MessagesSUI PromptCombat Chat SpamFly TextFormula(s)
[ cure effectiveness ] x ( 1 + ( ( wound heal mod + BE clothes + food ) / 100 ) = the amount of fire dot tick a doctor can cure.
Injury Treatment Speed
speed = ( ( 100-foodbuff)/100 ) x ( ( 100 - InjuryTreatmentSpeed ) /100 ) x base healing speed
Where foodbuff = value of the foods used
Source References
|
Ability HAM Costs
Ability Multipliers
|