Difference between revisions of "Heal State (Ability)"
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==Formula(s)== | ==Formula(s)== | ||
− | + | '''Injury Treatment Speed''' | |
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+ | 1. This needs a formula but I think the formula for injury treatment speed goes like this: | ||
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+ | <pre> | ||
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+ | speed = ( ( 100-foodbuff)/100 ) x ( ( 100 - InjuryTreatmentSpeed ) /100 ) x base healing speed | ||
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+ | </pre> | ||
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+ | Where base healing speed = 10 seconds | ||
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+ | Where foodbuff = value of the foods used | ||
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+ | example: | ||
+ | Ruby Bliel = .25 | ||
+ | or Havla = .75 or even 100 if its 100+ as each point in these foods counts as a percentage reduction in the current healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100. | ||
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+ | If the final value for Speed is less than 4 then speed is set to 4, as 4 seconds is the absolute minimum for injury healing actions. | ||
==Source References== | ==Source References== |
Revision as of 16:01, 15 September 2007
Ability - Heal State
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Description/healstate <target>: This command allows you to cure states (Dizzy, Stun, Blind, Intimidated, etc.) on a target, if you have the appropriate medical equipment.
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Related Tags
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Ability Breakdown & Details
Allows the use of specialized stimpacks to heal debilitating states: blindness, stun, dizzy, intimidate. Effectiveness on these items does not matter. States can be cured with one use of the item.
These skills have a range of 6m and are on the treat injury speed modifier.
Ability Flow
System MessagesSUI PromptCombat Chat SpamFly TextFormula(s)Injury Treatment Speed
speed = ( ( 100-foodbuff)/100 ) x ( ( 100 - InjuryTreatmentSpeed ) /100 ) x base healing speed
Where foodbuff = value of the foods used
Source References
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Ability HAM Costs
Ability Multipliers
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