Difference between revisions of "Apply Poison (Ability)"
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− | + | *Area of effect abilities do not hit incapacitated/dead targets. | |
− | + | *Droids and Vehicles/AT-STs are not affected by cm abilities | |
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+ | '''Q: How much damage will my poison do?''' | ||
+ | |||
+ | A: Damage per tick = (poison effectiveness) * (1 + (CM effectiveness) / 100) | ||
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+ | '''Q: How much damage will my disease do?''' | ||
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+ | A: Real tick damage = ((disease effectiveness) * (1 + (CM effectiveness) / 100)) * (1 + (target battle fatigue / 100)) | ||
+ | |||
+ | Each tick causes an amount of battle fatigue incurred equal to the rate of: | ||
+ | |||
+ | Battle fatigue incurred = base tick damage * .075 | ||
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+ | '''Q: What is the natural Resist rating?''' | ||
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+ | A: Every player and Mob now has a 5% chance to always hit or always miss, regardless of the Potency of your meds. | ||
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+ | |||
+ | '''Q: What should I get my potency to for PvE?''' | ||
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+ | A: It has been said that the base potency for a 50/50 chance at sticking in PvE is 120ish. Consensus is that the number is actually lower, as with a 120ish Potency poison you seem to stick at least 90% of the time. | ||
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+ | |||
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+ | '''Q: How long does it take for a poison to 'tick'?''' | ||
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+ | A: After application, it takes 10 seconds before the first 'tick'. The poison will then tick every 10 seconds thereafter. | ||
+ | |||
+ | |||
+ | '''Q: How long does it take for a disease to 'tick'?''' | ||
+ | |||
+ | A: After application, it takes 40 seconds before the first 'tick'. The disease will then tick every 40 seconds thereafter. | ||
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+ | |||
+ | '''Q: Can I put poison and disease on the same creature?''' | ||
+ | |||
+ | A: Yes. | ||
+ | |||
+ | |||
+ | '''Q: Can I stack poisons''' | ||
+ | |||
+ | A: You can not stack two of the same level of the same type (area/single). You can, however, stack an area with a single as well as each of the different levels on each HAM bar. This would allow a total of 18 poisons on any single target | ||
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Revision as of 20:21, 15 September 2007
Ability - Apply Poison
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Description/applypoison <target>: This command will enable you to attack your target with poison, if you have the proper item.
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Related Tags
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Ability Breakdown & Details
- Area of effect abilities do not hit incapacitated/dead targets.
- Droids and Vehicles/AT-STs are not affected by cm abilities
Q: How much damage will my poison do?
A: Damage per tick = (poison effectiveness) * (1 + (CM effectiveness) / 100)
Q: How much damage will my disease do?
A: Real tick damage = ((disease effectiveness) * (1 + (CM effectiveness) / 100)) * (1 + (target battle fatigue / 100))
Each tick causes an amount of battle fatigue incurred equal to the rate of:
Battle fatigue incurred = base tick damage * .075
Q: What is the natural Resist rating?
A: Every player and Mob now has a 5% chance to always hit or always miss, regardless of the Potency of your meds.
Q: What should I get my potency to for PvE?
A: It has been said that the base potency for a 50/50 chance at sticking in PvE is 120ish. Consensus is that the number is actually lower, as with a 120ish Potency poison you seem to stick at least 90% of the time.
Q: How long does it take for a poison to 'tick'?
A: After application, it takes 10 seconds before the first 'tick'. The poison will then tick every 10 seconds thereafter.
Q: How long does it take for a disease to 'tick'?
A: After application, it takes 40 seconds before the first 'tick'. The disease will then tick every 40 seconds thereafter.
Q: Can I put poison and disease on the same creature?
A: Yes.
Q: Can I stack poisons
A: You can not stack two of the same level of the same type (area/single). You can, however, stack an area with a single as well as each of the different levels on each HAM bar. This would allow a total of 18 poisons on any single target
Ability Flow
System MessagesSUI PromptCombat Chat Spam
Fly TextFormula(s)
Source References
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Ability HAM Costs
Ability Multipliers
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