Difference between revisions of "Apply Disease (Ability)"
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A: It has been said that the base potency for a 50/50 chance at sticking in PvE is 120ish. Consensus is that the number is actually lower, as with a 120ish Potency poison you seem to stick at least 90% of the time. | A: It has been said that the base potency for a 50/50 chance at sticking in PvE is 120ish. Consensus is that the number is actually lower, as with a 120ish Potency poison you seem to stick at least 90% of the time. | ||
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A: Yes. | A: Yes. | ||
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Revision as of 20:21, 15 September 2007
Ability - Apply Disease
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Description/applydisease <target>: This command will enable you to attack your target with disease, if you have the proper item.
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Related Tags
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Ability Breakdown & Details
- Area of effect abilities do not hit incapacitated/dead targets.
- Droids and Vehicles/AT-STs are not affected by cm abilities
Q: How much damage will my disease do?
A: Real tick damage = ((disease effectiveness) * (1 + (CM effectiveness) / 100)) * (1 + (target battle fatigue / 100))
Each tick causes an amount of battle fatigue incurred equal to the rate of:
Battle fatigue incurred = base tick damage * .075
Q: What is the natural Resist rating?
A: Every player and Mob now has a 5% chance to always hit or always miss, regardless of the Potency of your meds.
Q: What should I get my potency to for PvE?
A: It has been said that the base potency for a 50/50 chance at sticking in PvE is 120ish. Consensus is that the number is actually lower, as with a 120ish Potency poison you seem to stick at least 90% of the time.
Q: How long does it take for a disease to 'tick'?
A: After application, it takes 40 seconds before the first 'tick'. The disease will then tick every 40 seconds thereafter.
Q: Can I put poison and disease on the same creature?
A: Yes.
Ability Flow
System MessagesSUI PromptCombat Chat SpamCombat Chat SpamFly TextFormula(s)
Source References
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Ability HAM Costs
Ability Multipliers
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